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71 results about "Video game development" patented technology

Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

Open game engine and marketplace with associated game editing and creation tools

The present invention provides a video game development platform. More specifically, aspects of the invention relate to components of applications such as video games including the source code, graphics, sounds, and animations as well as a market place where any of the above are traded for currency, tokens, credits, or given to other people. These components can then be combined, using game editing and creation tools, to make video games. Users can create and edit games, either of their own or based on other users' preexisting games, and can share their games with others. Game components may be bought, sold, traded, or otherwise distributed through an online marketplace.
Owner:ELECTRONICS ARTS INC

Text entry within a video game

A user composes a message within a video game paradigm by hitting targets in the video game environment which are associated with message component candidates such as letters, words, and phrases. Each of the message component candidate has a relative likelihood of selection predicted according to language usage in general and specifically of the user and according to the context of any portion of the message already composed. Message component candidates which are more likely to be selected by the user are associated with targets or other objectives of the video game environment which are more easily achieved. For example, more likely message components are associated more frequently and more centrally located and slower moving targets.
Owner:ZI CORPORATION OF CANADA INC

General mobile phone role playing network game engine

The invention provides a general design plan of a mobile role play (RPG) network game engine, belonging to the technical field of game development, which provides a development platform, facing a mobile device, particularly facing a mobile terminal to build a large-scale user network game (MMORPG), with innovation, flexibility, conciseness and friendship. The engine includes a network game module of a game content editor, a server module, a databank and client-ends, which greatly reduces cost for developing the game of the kind for mobile game developers, or other game developers, shortens developing period of the game. The development platform has an editor of a graphic user interface, namely what you see is what you get, thereby fast developing MMORPG on the mobile devices for the game developers.
Owner:SUN YAT SEN UNIV +1

Video game development system and method thereof

The invention relates to the field of video games and discloses a video game development system and a method of the video game development system. The number of compilations for a computer to compile video game executable program and the total calculation quantity of the computer are greatly reduced, the planning and artistic design principle can be more perfectly recovered, the game development period is shortened, and the development cost is reduced. The system comprises a file generating tool, a code automatic generator, a code developing tool, a compiler and a trigger editor, wherein the file generating tool is used for recording various events, conditions and behaviors needed to be used in the video games into a definition file; the code automatic generator is used for generating a framework code according to the definition file and an engine code base; the code developing tool is used for realizing various events, conditions and behaviors through concrete codes according to realization interfaces in the framework code, the compiler is used for compiling codes realized by the code developing tool into game programs; and the trigger editor is used for editing and storing a trigger combined by specified events, specified conditions and specified behaviors, and the trigger is used for the reading and the execution during the game program running.
Owner:SHANGHAI FANGCUN INFORMATION TECH

System for automatically generating three-dimensional figure of picture for game

The invention discloses a system for automatically generating a three-dimensional figure of a picture for a game. The system comprises an image input and analysis module, an automatic characteristic point generation module, a characteristic point adjustment module, a skeleton system adjustment module, a covering application module, a picture block generation module, a block fusion module and an application module, wherein the image input and analysis module, the automatic characteristic point generation module, the characteristic point adjustment module and the skeleton system adjustment module are connected in turn; an output end of the skeleton system adjustment module is connected with input ends of the covering application module and the picture block generation module in parallel; the output end of the picture block generation module is connected with the input end of the block fusion module; and the input end of the application module is connected with the output ends of the covering application module and the block fusion module in parallel. The system can automatically generate a characteristic three-dimensional model head portrait which meets a front face image, and the actual picture and the block of a model are fused naturally, so that natural face animation can be performed, and the system has low cost, is simple to operate and is particularly suitable for game making, computer graphic (CG) making and three-dimensional music video (MV) making.
Owner:上海冰动信息技术有限公司

Method and system for sharing video game content

A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics. By enabling video game sharing, user enjoyment and video game popularity are increased.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Interactive texture obtaining system and method for portable device

The technical scheme of the invention comprises an interactive texture obtaining system and method for a portable device. The method comprises the steps of acquiring an image of flash texture and an image of non-flash texture; carrying out separation according to a separation parameter input by a user; creating a tangent vector based on a pixel difference of new light and dark images and calculating an initial value of a normal image; calculating the initial value of a diffuse reflection coefficient image; calculating the initial value of a highlight index image based on a highlight coefficient input by the user; calculating the initial value of a mirror image reflection coefficient image, and acquiring the final image of non-flash texture according to a highlight separation module, a normal image module, a diffuse reflection module and a highlight index module; and calculating a texture mapping parameter by using a nonlinear optimization technology, thereby generating a texture map. The method has the beneficial effects that the image of flash texture and the image of non-flash texture are collected by use of the portable devices such as a mobile phone and a digital single lens reflex, the more real texture map is generated interactively, and the existing problems that the texture production cycle is long, the cost is high and the precision is low in the fields of game production, television animation and the like are solved.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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