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71 results about "Texture compression" patented technology

Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access.

High-compression texture mapping

Embodiments provide texture compression with high compression ratios and low decompression times. Some embodiments partition a texture map into texel blocks. The number of blocks is reduced until a compression threshold is reached, and the resulting blocks are stored as a codebook. An index array is generated by associating each texel block with an index and associating each index with the block in the codebook identified as a closest match to the associated texel block. The codebook may then be compressed according to a technique compatible with a GPU. In certain embodiments, to render a scene, a CPU “inflates” the texture map by copying the appropriate codebook block to each indexed block location of the texture map, as defined by the index array. Because the codebook blocks are already compressed in a format compatible with the GPU, the inflated texture map is also compatible with the GPU without further processing.
Owner:ROGERS DOUGLAS H

Fast drawing forest method of graded hierarchical assembling depth paste-up atlas

The invention includes following six steps: hierarchical structure of forest, LDI-Pack structure for tree model, LDM-Pack structure, each node LADM-Pack in structure of forest, plotting queue, and node in plotting queue. Advantages of the method are: referencing LOD, IBR, PBR, and Billboard provides good balance among quality of drawing, plotting performance and storage expense; self-adapting texture compression method reduces expenses for texture memory; confluent method realizes graduating transition. The method is applicable to geo information emulation, virtual scene roam and game engine etc. areas.
Owner:ZHEJIANG UNIV

Real-time monitoring video and three-dimensional scene fusion method based on three-dimensional GIS

The invention discloses a real-time monitoring video and three-dimensional scene fusion method based on a three-dimensional GIS (Geographic Information System), which belongs to the technical field ofthree-dimensional GIS, and comprises the following steps: S1, inputting model data, checking texture and triangular patch number of an artificial modeling model by using hypergraph iDesktop software,removing repeated points, converting a format to generate a model data set, and storing the model data set in a database; performing root node combination and texture compression on the original OSGBformat data by the inclination model; and S2, converting the model data set and the inclined OSGB slice into a three-dimensional slice cache in an S3M format. The live-action fusion method disclosedby the invention is oriented to the fields of public security and smart cities, avoids the application limitation of the traditional two-dimensional map and monitoring video, solves the disadvantage that the monitoring video picture is split, enhances the spatial perception of video monitoring, improves the display performance of multi-path real-time video integration in a three-dimensional sceneto a certain extent, and improves the real-time performance of the three-dimensional scene. The method can be widely applied to the fields of public security and smart cities with strong videos and strong GIS services.
Owner:NANJING GUOTU INFORMATION IND

Variable-rate texture compression using fixed-rate codes

A fixed rate compressor is used to perform variable rate texture compression. A texture image is accessed. A block size used to compress the image is automatically varied over the image to achieve variable rate texture compression. The block size may be selected to reduce the compressed texture image size and adapted in local regions of the texture image based on quality considerations, such as a quality condition that an error for each block be less that a threshold error. The restriction on block size and block types may be selected to perform decompression with hardware conventionally used to perform decompression of fixed-rate blocks. The quality condition may be user-selectable by a user input to provide additional control over the tradeoffs between quality and compression.
Owner:SAMSUNG ELECTRONICS CO LTD

Display processing method and device of user interface

The invention provides a display processing method and device of a user interface. The display processing method of the user interface comprises the following steps that: obtaining the user interface artwork group of the user interface, wherein the user interface artwork group comprises at least one user interface artwork; if a transparent or semitransparent user interface artwork is in the presence in the user interface artwork group, independently splitting each user interface artwork in the user interface artwork group into RGB (Red, Green and Blue) image data and alpha image data, wherein the RGB image data and the alpha image data are both non-transparent image data; obtaining an RGB image data set and an alpha image data set corresponding to the user interface artwork group; and taking the RGB image data set and the alpha image data set as the input data of texture compression. In the method, through the above way, both low Draw Call and a low memory occupancy rate can be realized so as to improve the display effect of the user interface.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method and apparatus for filtering compressed textures

An apparatus and method are described for texture compression, decompression and filtering. For example, one embodiment of a method comprises: determining distances between each of a plurality of texels of a texture block and each of a plurality of approximation points; generating a decompression matrix comprising a plurality of radial basis function RBF values over the distances using a specified type of RBF; using the decompression matrix to generate a decompression-filtering matrix according to a defined filter function, the decompression-filtering matrix being usable to generate a decompressed and filtered version of the texture block as a result of the filter function being integrated into the decompression-filtering matrix.
Owner:INTEL CORP

Texture compression file generation method

The invention discloses a texture compression file generation method and device. The method comprises the steps of obtaining to-be-compressed image data; generating a header file with an identification function according to input target resolution and to-be-compressed image data; extracting color pixels and transparent channels of images in the to-be-compressed image data and separating the color pixels and the transparent channels; adjusting the transparent channels according to the target resolution; carrying out texture compression on the adjusted transparent channels and the color pixels; and packaging the compressed transparent channels, the compressed color pixels and the header file. According to the method, a texture compression rate is improved, an occupation rate of a memory is greatly reduced; and the method can be universally applied to all devices in support of OPENGL ES 2.0 and is high in applicability.
Owner:SHENZHEN IDREAMSKY TECH

Three-dimensional grid sequence compression method based on human body template alignment

The invention provides a three-dimensional grid sequence compression method based on human body template alignment, which belongs to the technical field of data compression, and specifically comprisesthe following steps: collecting dynamic data; acquiring three-dimensional skeleton points; preparING a parameterized template: aligning actions of the parameterized template; aligning the shapes of the parameterized templates; constructing a parameterized template grid sequence; geometrically compressing the grid sequence; and carrying out grid sequence texture compression. Model compression based on template mapping has good compression efficiency and compression quality, the storage space of a three-dimensional video with a free viewing angle is reduced, the method can be more widely applied to mobile equipment and other portable equipment, the data volume is reduced, so that the method is more suitable for mobile data transmission, and the transmission efficiency is further improved.
Owner:PLEX VR DIGITAL TECH CO LTD

Texture compression and synthesis methods for gradually reducing resolution

The invention provides texture compression and synthesis methods for gradually reducing the resolution, wherein the compression method comprises the following steps of: dividing a texture to be compressed into a plurality of equal data blocks; generating a compression block of a lower level resolution for each data block; extracting basic color data from the compression blocks with the low resolution and constructing basic color data of the compression blocks; and constructing modulation data for all pixels in the data blocks and constructing modulation data of the compression blocks. The texture synthesis method comprises the following steps of: reading a compression block and compression blocks adjacent to the compression block, carrying out bilinear interpolation on the compression blocks and constructing intermediate target texture image data; reading the modulation data of the compression blocks, modulating the intermediate target texture data and constructing uncompressed target data blocks; and merging all uncompressed target data blocks and constructing a target texture. The method has the advantages of compression ratio of 4bpp and good compression quality.
Owner:上海亚图软件有限公司
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