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33 results about "Shuffle play" patented technology

Shuffle play is a mode of music playback in which songs are played in a randomized order that is decided upon for all tracks at once. It is commonly found on CD players, digital audio players and media player software. Shuffle playback prevents repeated tracks, which makes it distinct from random playback, in which the next track is chosen at random after the last track has ended.

Media playback device capable of shuffled playback based on a user's preferences

A system and method for providing automated generation of program groups used in shuffled playback. The playback system acquires "content information" concerning programs on subject media, and generates shuffled playback groups by comparing the content information to user entered "desired-group information". In one illustrative embodiment the content information is included on the media themselves. In a second illustrative embodiment, the content information is included in a database.
Owner:SNAPTRACK

Creation of Digital Program Playback Lists in a Digital Device Based On Hierarchal Grouping of a Current Digital Program

Playback list creation for digital programs in a digital device utilizes navigation path used to locate a particular digital program in a hierarchally-ordered grouping of digital programs, the grouping based on organization parameters of the digital program. The playback list is created from digital programs within the navigation path used to reach the selected digital program. The playback list may be shuffle-played or played in order. Playback of a different digital program causes changes to the navigation path, which then changes the playback list. In an MP3 player, for example, ID3 tag attributes are used as organization parameters to provide hierarchal grouping of digital audio files.
Owner:THOMSON LICENSING SA

Song flow methodology in random playback

An electronic device can play back media items using a random playback mode. To ensure that related media items are played back in a proper order (e.g., live music is played back in concert order), the electronic device can define metadata or other data coupling related media items in a predefined or preset sequence. For example, related media items can include metadata tags identifying the previous and next media items to play back in the sequence. As another example, the electronic device can store a listing of media items of a sequence and the order in which to play them back. When the electronic device reaches a media item that is part of a preset sequence during random playback, the electronic device can identify at least the subsequent media items in the sequence, and insert the subsequent media items in the playback queue. The electronic device can then play back the entire sequence before moving to the next media item in the playback queue.
Owner:APPLE INC

Music random play method and apparatus

The invention provides a music random play method and apparatus. The method comprises: presetting a weight for each music file and determining a to-be-played frequency of each music file in a random cycle according to the weight of each music file; creating a random play list, wherein the random play list comprises links of each music file, and the number of links of each music file in the random play list is the same as the to-be-played frequency of each music file in the random cycle; and randomly playing each music file corresponding to the links in the random play list. Compared with the prior art, the music random play method and apparatus can, in a music random play mode, realize multi-time play of the same song in the random cycle, thereby improving song-listening experience of users.
Owner:BEIJING BYTEDANCE NETWORK TECH CO LTD

Authentication method and device based on speech recognition

The invention provides an authentication method and device based on speech recognition. The method comprises steps as follows: an authentication device saves a plurality of standard audio files corresponding to a plurality of codes and a plurality of original audio files pre-recorded by a user corresponding to the codes; the authentication device receives an authentication request of the user, randomly plays more than one standard audio file in the standard audio files, and requires the user to repeat the codes corresponding to the played standard audio files; the authentication device receives the speech of the code repeated by the user within a preset time, generates an authentication audio file and judges whether the authentication audio file is matched with the original audio file of the corresponding code; and if so, the authentication of the user is successful. The invention can enhance the authentication security.
Owner:NEW H3C TECH CO LTD

Method for song searching by voice

The present invention relates to a method for song searching by voice, especially the method with which users can complete settings and then start searching, so that the users' voices of search conditions will be acquired to make voice recognition, and the recognition results will be compared with the instruction data and song attribute data in the voice recognition database to obtain comparison data. If the comparison data do not correspond with the preset conditions, the next search condition generated from the comparison data will be broadcast with voice, and the users are allowed to speak out the next search condition to make comparisons of search conditions in the next process. If the comparison data correspond with the preset conditions, one or more song files will be read according to the comparison data and will be given a preview. With this method in hand, the users will not touch buttons or knobs by mistake, do not need to spend time in searching for song files one by one, and do not need to free one or both of their hands to press the buttons or knobs, either. Besides, the users can decide on such matters as search conditions, initial position of previews, whether to play immediately after choices are made, preview period, sequential or shuffle play, etc, thus promoting convenience for users in searching for songs and meeting preferences and needs of different users.
Owner:AIBELIVE

Method for playing songs evenly

The invention discloses a method for playing songs evenly, which comprises the following steps: 1) playing songs in the list according to the random algorithm, and recording the play time of each song; 2) removing the song from the random play range in the following set time period when the play time of a certain song is beyond the set time; and 3) adding the song to the random play range again after the set time period. By adopting the method provided by the invention, when the number of songs in the play list is too large, a listener can hear the songs in the play list evenly in a short time period, the condition that a certain song be played for many times and other songs can not be played in a period is avoided; and songs not in need can not be removed from the list or be skipped by hand.
Owner:GUANGDONG OPPO MOBILE TELECOMM CORP LTD

Random play system and method

A random play system for processing a playlist having a plurality of play series numbers and media files to be played so as for the random play system to determine play states of the media files. The random play system includes a first register for storing a number of the media files; a second register having a plurality of bits respectively corresponding to the media files, the bits respectively marking current play states of the media files; a selecting module for randomly selecting one of media files while performing a play task; an analyzing module for analyzing a play state of the selected media file according to a value represented by the bits; and a playing module for playing the selected media file when the analyzing module analyzed that the play state of the selected media file indicates that the selected media file has not been played yet.
Owner:INVENTEC CORP

Method for realizing random playing in multimedia player

The invention relates to a method for realizing random playing in a multimedia player, which comprises the following steps: initializing an ID list of document by a controller; generating a random number which is less than the document number range of documents which are not played by a random number generator; extracting the ID of a corresponding document of the random number from the ID list ofthe document by using the random number; exchanging the ID with IDs which are sequentially counted from the rear part in the ID list of the document and are not exchanged; searching information of thecorresponding document of the ID from a database by using the ID and playing the corresponding document of the ID by using the player; and ending the playing of the document, regenerating the randomnumber which is less than the number range of the document which is not played by the random number generator and ending the playing until all documents are played. The method has the advantages that:1. each document is only played once; and 2, the played sequence is stored by using less memory, thereby having the function of back playing.
Owner:FUZHOU ROCKCHIP SEMICON

Shuffle-play of multi-media events in a wireless communications device

The present invention provides a system and method of selecting a complementary multi-media effect for activation in a wireless communications device (10). A user or service provider creates a picklist comprising a list of complementary multi-media effects available to the wireless communications device (10). A complementary multi-media effect from the picklist is automatically selected for activation upon the receipt of a predetermined event, such as an incoming call. Thereafter, the selected complementary multi-media effect is automatically changed to a new complementary multi-media effect that is also selected from the picklist. Upon the receipt of a subsequent predetermined event, the new selected complementary multi-media effect is activated. A processor (40) within the wireless communications device (10) or in an external network (50) may perform selection of the complementary multi-media effects from the picklist.
Owner:SONY ERICSSON MOBILE COMM AB

Music random playing method and platform and computer readable medium

The invention relates to the technical field of computers, and particularly provides a music random playing method which comprises the steps that music is played through a random playlist, and the random playlist corresponds to a current playing time period; when a song switching instruction is received, tag information repetition degree weights between all songs and the cut songs in a random playlist are generated, and the song switching instruction corresponds to the cut songs; and reordering the random playlist according to the tag information repetition degree weights between all songs and the cut songs in the random playlist from small to large. The invention further provides a music random playing platform and a computer readable medium.
Owner:CHINA UNITED NETWORK COMM GRP CO LTD

Mood Shuffle

The invention provides an improved media playback mechanism over using predefined play lists, and random playback modes. Using an individual's personal media library, with associated meta-data, Mood Shuffle identifies the person's current mood in terms of which of their media they wish to experience at the current moment in time. Positive and negative user feedback coaches Mood Shuffle to refine media selection candidates.
Owner:GREGORY SCOTT HEGSTROM

User identity authentication method and device for multi-party video, and computer equipment

The invention discloses a user identity authentication method and a device for multi-party video, computer equipment and a storage medium. The method comprises the following steps: establishing connection with a request end corresponding to a video connection agreement request; performing face recognition according to the current image sent by the request end to obtain corresponding user identityrecognition information; if at least one assisting end corresponding to the request end does not establish connection with the server, obtaining video information corresponding to the request end at the current moment, forming a video feature sequence according to values corresponding to information in the video information, and inputting the video feature sequence into a convolutional neural network to obtain a corresponding video scene classification result; and acquiring a background music library corresponding to the background music library, randomly selecting audio data of one piece of music, and sending the audio data to the request end or the assistance end. According to the method, the identity authenticity of the participant is verified in real time during multi-party video playing, music in the waiting period can be correspondingly and randomly played according to the video scene classification result in the video waiting period, and the data security of the video is improved.
Owner:ONE CONNECT SMART TECH CO LTD SHENZHEN

Random music playing method and device, computer equipment and storage medium

The embodiment of the invention belongs to the technical field of big data, is applied to the field of smart communities, and relates to a random music playing method, which comprises the steps of performing data point burying at a current user client, and collecting behavior data of a user; sending the behavior data to a preset framework based on a distributed message system, and performing real-time calculation on the behavior data through the preset framework to obtain weight information of each song in a song list of the current client; and when a random playing instruction is received, obtaining the song ID of each song in the song list, rearranging the song IDs according to the values of the weight information from large to small to obtain a random playing list, and playing the songsaccording to the playing sequence of the random playing list. The invention further provides a random music playing device, computer equipment and a storage medium. In addition, the invention also relates to a blockchain technology, and the weight information can be stored in the blockchain. According to the method and the device, the song random playlist can be accurately generated.
Owner:深圳赛安特技术服务有限公司
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