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53 results about "Team sport" patented technology

A team sport includes any sport where individuals are organized into opposing teams which compete to win. Team members act together towards a shared objective. This can be done in a number of ways such as outscoring the opposing team. Team members set goals, make decisions, communicate, manage conflict, and solve problems in a supportive, trusting atmosphere in order to accomplish their objectives. Examples are basketball, volleyball, rugby, water polo, handball, lacrosse, cricket, baseball, and the various forms of football and hockey.

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Owner:NIKE INC

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
Owner:NIKE INC

Athletic performance monitoring systems and methods in a team sports environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Owner:NIKE INC

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Owner:NIKE INC

Systems and methods for the autonomous production of videos from multi-sensored data

An autonomous computer based method and system is described for personalized production of videos such as team sport videos such as basketball videos from multi-sensored data under limited display resolution. Embodiments of the present invention relate to the selection of a view to display from among the multiple video streams captured by the camera network. Technical solutions are provided to provide perceptual comfort as well as an efficient integration of contextual information, which is implemented, for example, by smoothing generated viewpoint / camera sequences to alleviate flickering visual artefacts and discontinuous story-telling artefacts. A design and implementation of the viewpoint selection process is disclosed that has been verified by experiments, which shows that the method and system of the present invention efficiently distribute the processing load across cameras, and effectively selects viewpoints that cover the team action at hand while avoiding major perceptual artefacts.
Owner:KEEMOTION

Athletic performance monitoring systems and methods in a team sports environment

Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
Owner:NIKE INC

System and method for creating a team sport community

Systems and methods are disclosed for creating a team sport community including organizing a sporting event for a team sport. More specifically, a team sport may be selected from a plurality of team sports and a team having a plurality of positions may be assembled to participate in the team sporting event. One or more players may be associated with each position on the team. Each player may have a player profile that describes player information such as a player's name, games scheduled for the player, and the player's statistics. A player may create a sporting event for a team and may also search for a sporting event in which to play as an individual player or as a position on a team. A player may also search for a sporting event by the location of the sporting event and obtain information about the location, time, teams, and players associated with the sporting event.
Owner:NIKE INC

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
Owner:NIKE INC

Method and apparatus for the playing of different forms of jackpot games based on sports

A system and method which enable the operation of a lottery type of game based on sports, although there may also be applications in a number of team sports or racing events. The results of the game are determined from a selected parameter derived from the results of each of a number of sporting events.
Owner:OLLINGTON ROBERT FRANK

Sports container system

A sports container system that resembles a sports ball, or other sports related object, easily carried or comfortably attached to a user, providing convenient access to the items contained, and displaying indicia representative of advertisers, sports governing bodies, teams, players, and other entities.
Owner:FRIOU ROBERT LEE

System and method of distributing game play instructions to players during a game

The present invention is directed to a system and method of distributing game play instructions to players during a game, more specifically a system and method for allowing a portable remote terminal and / or a game apparatus to dynamically transmit and / or receive in game instructions in real-time concerning game play instructions to be effected on the field or court, and to be distributed to one, a plurality, or all team players wearing a headgear configured to receive audio transmissions of the game play instructions from a game play apparatus, another headgear and / or the portable remote terminal.
Owner:F3M3

Method and system for creating and controlling a vehicular robot athlete

InactiveUS9259634B1Quickly and seamlessly adjustedEasy to adjustGymnastic exercisingManipulatorSensor arrayTeam sport
Devices, systems, and methods for training players of team sports are presented. A robot athlete emulates a sports player and includes a motive system for moving about a sports field. The robot athlete also includes an anthropomorphic figure with mechanisms for rotating the torso, raising the arms, and a lifting the torso to emulate a stretch or jump. An inventive method and system for controlling the robot athlete may include resetting the body of the robot athlete to a neutral position and determining if one of a plurality of modes of operation has been selected. Exemplary modes of operation may include an automatic mode, a pursuit mode, and a remote control mode. In the automatic mode, the robot athlete may monitor an array of sensors with a control system that responds to human player movement with one or more sets of predefined motion routines.
Owner:BOUSE EARL L

Virtual team sport trainer

A team sport training system is configured to provide an immersive simulation of at least a portion of an opponent team play responsive to real actions of a player.
Owner:SPORTS VIRTUAL TRAINING SYST INC

Method and system for training athletes

InactiveUS20140287391A1Improves and learning processMaximize their video learning processCosmonautic condition simulationsSport apparatusTeam sportEngineering
A method and system is provided for training athletes using films or videotapes of game situations so that a player's reaction can be applied to such situations. The videos are taken from the player's eye-level perspectives on the field or court. The method and system can be used for various sports, including basketball, football, baseball, hockey, soccer, volleyball, wrestling, and any other sport, particularly team sports. Using this system and method of the present invention will enhance and expedite training of athletes.
Owner:KRULL CURT

System and method for creating a team sport community

Systems and methods are disclosed for creating a team sport community including organizing a sporting event for a team sport. More specifically, a team sport may be selected from a plurality of team sports and a team having a plurality of positions may be assembled to participate in the team sporting event. One or more players may be associated with each position on the team. Each player may have a player profile that describes player information such as a player's name, games scheduled for the player, and the player's statistics. A player may create a sporting event for a team and may also search for a sporting event in which to play as an individual player or as a position on a team. A player may also search for a sporting event by the location of the sporting event and obtain information about the location, time, teams, and players associated with the sporting event.
Owner:NIKE INTERNATIONAL LTD

Sport game system based on augmented reality

The invention relates to a sport game system based on augmented reality. A method comprises the following steps of (1) setting the game; (2) through the real sports of players, enabling characters in the game to do sports in the environment identical to the self located position of the players; and detecting whether the augmented reality conditions are reached or not in the sports; and (3) if the augmented reality game conditions are reached, entering the augmented reality game to perform animal catching; and returning a real sport interface after the catching. An augmented reality game platform is built, so that people can start software in leisure time in the work, study or living areas; the goals of improving the self immunologic ability, breathing fresh air and experiencing the area culture can be achieved through the sports in the software; and people can enter the augmented reality game when feeling tied after the sports, and can catch pets to win rewards, so that interestingness is obtained in the sports.
Owner:NORTHEASTERN UNIV

Multiple target speed and/or agility training systems

Described herein are training systems comprising more than one training device useful for improving the agility and / or speed of a trainee. At least two of the training devices in a system comprise signaling modules that can be used to engage or dis-engage the trainee. The disclosed systems more accurately re-create actual “play” environments in sports or any other endeavors having more than one potential target of engagement (e.g., team sports).
Owner:MAZZANOBILE PAUL +1

Sensor-based Tracking of Variable Locomotion

The invention relates to a method, device and system for the sensor-based tracking of a variable locomotion, and, in particular, to a method, device and system for acceleration-sensor based measurement of the highly erratic movement of a team sports player. The method comprises continuously measuring acceleration values corresponding to the locomotion of a person. For a single step of the person, a type of locomotion is determined by analyzing a temporal sequence of acceleration values of a portion of the acceleration values corresponding to the single step. Further, a swing time and at least one characterizing acceleration value are determined from the acceleration values for the single step and the step length is determined based on the type of locomotion, the swing time and the at least one characterizing acceleration value.
Owner:HABEL THORSTEN +2

Virtual reality training system for team sports

A virtual reality (VR) training system for a team sport, which implements tactical training in a VR environment. A server generates VR content based on target trajectories of a trainee in a tactic. A VR device (e.g., including a VR head-mounted display) receives the VR content to display the virtual environment and instructs the trainee to practice the target trajectories. The VR device further provides a motion sensor device that detects and returns the head pose, actions, and positions of the trainee to the server. The server updates the VR content according to the head pose, actions, and positions of the trainee. The target trajectories are further marked with timing and head orientation to instruct the trainee when to execute each trajectory and where to look for catching ball opportunity.
Owner:NAT CHENG KUNG UNIV

Sport-Themed Rivalry Outfit with Separable or Switchable Components

A team sport rivalry outfit featuring removably separable fan and rival team sides and an identifier affixed to one or to both the fan team side and the rival team side to indicate a wearer's support for the fan team side and lack of support for the rival team side. The rivalry outfit may be configured as shirts, jackets, pants, hats, and skirts. The identifier is permanently or removably affixed to the fan team side or to the rival team side. The fan and rival team sides are permanently sewn together, or removably affixed to one another using hook and loop fasteners, zippers, snaps, or other standard removable closures.
Owner:AFJEH KALVEN KHALIL

Method and apparatus for sanitizing sports implements and balls

The present invention relates to team sports and sports implements, and more specifically to methods and devices for sanitizing balls during play. One or more sports balls are may be introduced into the device of the present invention which comprises one or more ultra-violet light sources, and has an insertion and a dispensing region, between which each of said plurality of balls travels at a rate that ensures that each of said plurality of balls remains in said apparatus for at least a kill-time period. Ultra violet rays are presented to the surfaces of the plurality of sports balls as the ball traverses between the insertion and extraction regions of the device.
Owner:KEARNS TIMOTHY A +3

Evaluating individual player contribution in a team sport

Disclosed are computational features in a system for the evaluation of players and non-player factors in a team game. Evaluating the contributions of individual game factors toward a plurality of team game event results is provided with the method including the steps of identifying a plurality of team game events that each has at least one quantifiable team game event result; identifying a plurality of factor categories relevant to each of the team game events, wherein the plurality of factor categories may each take at least one of a plurality of pre-defined category-specific factor states, at least one of the category-specific factor states being defined by the participation of the individual factor in the event results, where the number of identified team game events exceeds the total number of the category-specific factor states among all the factor categories; calculating a best-fit solution to a system of equations using the category-specific factor states among all factor categories as independent variables and the quantifiable event results as dependent variables, the solution assigning a contribution value to at least one of the category-specific factor states, each of the contribution values representing an estimation of the contribution of the corresponding category-specific factor state toward each of the event results having the category-specific factor state present during the event.
Owner:BASELOGIC

Ball game apparatus and method

A method of playing a team sport in which two teams attempt to score goals at opposite ends of a court, the method includes providing a court and rules determining the layout of the court, the length of time for a game and various plays during the game, and penalties. The game is started on the court with a game ball and two teams and either of the two teams upon gaining possession of the game ball becomes the possessing team and the other of the two teams becomes the opposing team. The possessing team must pass the ball between the possessing team's players a minimum number of times before an attempted shot on the opposing team's goal is made, and any player on the possessing team must not possess the ball for a time greater than a time specified by the rules.
Owner:CERPOK MICHAEL

Outdoor team sport information acquisition and analysis device

The invention discloses an outdoor team sport information acquisition and analysis device, and relates to the field of electronic devices. The outdoor team sport information acquisition and analysis device comprises a sport information acquisition and analysis device main body and more than one personal sport information acquisition equipment, wherein a satellite signal receiving antenna is arranged at the top of the sport information acquisition and analysis device main body; display lamps, display screens and control buttons are arranged on the surface of the sport information acquisition and analysis device main body; a fixed bracket, which is rotatably connected to the sport information acquisition and analysis device by virtue of a rotating shaft, is arranged at the bottom of the sport information acquisition and analysis device main body; non-slip pads are arranged at the bottom of the fixed bracket; an information acquisition system is arranged in the sport information acquisition and analysis device; the information acquisition system is composed of a satellite positioning module, a processing module, a memory module, a 4G transmission module and a WIFI transmission module; the satellite positioning module is connected to the processing module; the processing module is connected to the memory module; and the memory module is connected to the 4G transmission module and the WIFI transmission module which are connected in parallel. With the application of the sport information acquisition and analysis device disclosed by the invention, team sport locus recording, optimizing and splicing can be achieved with low cost.
Owner:上海赋太图智能科技有限公司

Evaluating individual player contribution in a team sport

Disclosed are computational features in a system for the evaluation of players and non-player factors in a team game. Evaluating the contributions of individual game factors toward a plurality of team game event results is provided with the method including calculating, using a computer, a best-fit solution to a system of equations using the category-specific factor states among all factor categories as independent variables and the quantifiable event results as dependent variables, the solution assigning a contribution value to at least one of the category-specific factor states, each of the contribution values representing an estimation of the contribution of the corresponding category-specific factor state toward each of the event results having the category-specific factor state present during the event.
Owner:BASELOGIC
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