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1296 results about "Collaborative filtering" patented technology

Collaborative filtering (CF) is a technique used by recommender systems. Collaborative filtering has two senses, a narrow one and a more general one. In the newer, narrower sense, collaborative filtering is a method of making automatic predictions (filtering) about the interests of a user by collecting preferences or taste information from many users (collaborating). The underlying assumption of the collaborative filtering approach is that if a person A has the same opinion as a person B on an issue, A is more likely to have B's opinion on a different issue than that of a randomly chosen person. For example, a collaborative filtering recommendation system for television tastes could make predictions about which television show a user should like given a partial list of that user's tastes (likes or dislikes). Note that these predictions are specific to the user, but use information gleaned from many users. This differs from the simpler approach of giving an average (non-specific) score for each item of interest, for example based on its number of votes.

Method and system for creating and distributing collaborative multi-user three-dimensional websites for a computer system (3D Net Architecture)

The present invention is a new 3D graphical user interface (3D GUI) technology that seamlessly integrates personal computer (PC) desktop, web portal, and data visualization functions in an intuitive 3D environment. This new paradigm in human computer interfaces provides a seamless and intuitive ability to create a 3D website, “walk” or navigate from one 3D website to another, and allows multiple users to collaborate and interact with each other and the website. The invention dynamically creates a customized 3D environment that allows intuitive access to complicated websites as well as seamless multi-user collaboration and interaction. —In a preferred embodiment of the invention—The 3D GUI installs as the active desktop on a PC, replacing the user's “wallpaper” with the 3D GUI. —In another embodiment—The 3D GUI is accessed via a standard web browser window (i.e. using Netscape Navigator or Internet Explorer). —In either of these embodiments—, The user can simply “walk” from one 3D website to another, see and communicate with other users that are also at that website, access website information and share information with other users currently visiting the website. The invention also provides a method for reducing the file size normally associated with transmitting all the content in a 3D website.
Owner:MIND FUSION LLC

Methods and apparatus for predicting and selectively collecting preferences based on personality diagnosis

A new recommendation technique, referred to as "personality diagnosis", that can be seen as a hybrid between memory-based and model-based collaborative filtering techniques, is described. Using personality diagnosis, all data may be maintained throughout the processes, new data can be added incrementally, and predictions have meaningful probabilistic semantics. Each entity's (e.g., user's) reported attributes (e.g., item ratings or preferences) may be interpreted as a manifestation of their underlying personality type. Personality type may be encoded simply as a vector of the entity's (e.g., user's) "true" values (e.g., ratings) for attributes (e.g., items) in the database. It may be assumed that entities (e.g., users) report values (e.g., ratings) with a distributed (e.g., Gaussian) error. Given an active entity's (e.g., user's) known attribute values (e.g., item ratings), the probability that they have the same personality type as every other entity (e.g., user) may be determined. Then, the probability that they will have a given value (e.g., rating) for a valueless (e.g., unrated) attribute (e.g., item) may then be determined based on the entity's (e.g., user's) personality type. The probabilistic determinations may be used to determine expected value of information. Such an expected value of information could be used in at least two ways. First, an interactive recommender could use expected value of information to favorably order queries for attribute values (e.g., item ratings), thereby mollifying what could otherwise be a tedious and frustrating process. Second, expected value of information could be used to determine which entries of a database to prune or ignore-that is, which entries, which if removed, would have a minimal effect of the accuracy of recommendations.
Owner:MICROSOFT TECH LICENSING LLC

Creating collaborative simulations for creating collaborative simulations with multiple roles for a single student

A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a training opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized audio, video, graphics and animation used to simulate real-world environment and interactions. Multiple “correct” answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. Multiple “roles” are also available for the student to learn from each simulated environment from multiple viewpoints. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. A dynamic feedback system is utilized that narrowly tailors feedback and focuses it based on the performance and characteristics of the student to assist the student in reaching a predefined goal.
Owner:ACCENTURE GLOBAL SERVICES LTD
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