Memory and storage method for video stream pixel-level data random real-time access
A real-time access, pixel data technology, applied in the direction of memory system, image data processing, image data processing, etc., can solve the problems of long data reading cycle and high price, achieve full utilization of storage space, improve quality, and reduce space occupation Effect
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[0036]This embodiment is based on the application of the maximum resolution (2560×1600) of video stream images, 60Hz refresh rate, the required storage space: 2560×1600×3×8bits=11.72M bytes, and the access bandwidth of image data: 2560×1600×60× 24(bit)×4(4 pixels)=23.6Gbps.
[0037] Since the odd and even rows of the image data stream are stored separately, the memory used to store the image data is not less than 23.44MB.
[0038] See attached figure 1 .
[0039] In the prior art, the pixel-level data of the video stream is randomly accessed in real time, and the four pixels of the source image required for each pixel of the output image are adjacent, but their positions on the source image may be random. Therefore, according to the address of the source image pixel, four pixel data required by the destination pixel are read out from the memory. The position arrangement of the four pixel data in the source image is as follows: figure 1 As shown, if two pixel points adjacen...
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