System and method for network-loading game data
a game data and network technology, applied in the field of system and method for loading game data, can solve the problems of inability to easily update data, complicated codes, and occupying the entire game more memory space, and achieve the effect of reducing the memory space for running the gam
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[0017]FIG. 1 is a block diagram of the system for network-loading game data according to the present invention. It includes a server 10 and a client 20. The invention separates the game databank 11 from the game engine 21. When the game program at the client 20 runs, it real-time loads game data from the server 10. The structure of the invention will be described in detail hereinafter.
[0018] 1. The server 10 includes a game databank 11 for classifiably storing game data according to different functions.
[0019] Wherein, the game data are classified into speech, picture, text and index by attribute. Functionally, the game data are classified into engine data, map data, character data, animation data, learning data and level data. The attributes of the various functional data are as follows:
[0020] Engine data: speech (sound effect), picture (user interface), text (hints, explanation);
[0021] Map data: index;
[0022] Character data: picture, index;
[0023] Animation data: picture, index...
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