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VR-based video rendering method and device, electronic equipment and storage medium

A video and video texture technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of low video rendering efficiency, large hardware resources, influence, etc., to improve experience and satisfaction, reduce heat and Power consumption and the effect of improving accuracy

Pending Publication Date: 2020-10-09
PINGAN INT SMART CITY TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the advent of the 5G era, more and more innovative application scenarios have moved from concept to reality, and VR, as one of the important application scenarios, has attracted more and more attention from people, and the network speed of 5G has been greatly improved, and it can transmit higher For VR video with bit rate and higher frame rate, the existing technology mainly has the following problems in VR video rendering: low video rendering efficiency, large consumption of hardware resources, and left and right split screen when watching VR video through head-mounted VR glasses The picture does not look realistic enough, which affects the user experience and satisfaction of watching VR videos, and greatly restricts and affects the application scenarios of VR.

Method used

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  • VR-based video rendering method and device, electronic equipment and storage medium
  • VR-based video rendering method and device, electronic equipment and storage medium
  • VR-based video rendering method and device, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0063] figure 1 It is a flow chart of the VR-based video rendering method provided by Embodiment 1 of the present invention.

[0064] In this embodiment, the VR-based video rendering method can be applied to electronic devices. For electronic devices that need to perform VR-based video rendering, the VR-based video rendering method provided by the method of the present invention can be directly integrated on the electronic device. functions, or run in electronic devices in the form of a Software Development Kit (SKD).

[0065] Such as figure 1 As shown, the VR-based video rendering method specifically includes the following steps. According to different requirements, the order of the steps in the flow chart can be changed, and some of them can be omitted.

[0066] S11: Create a rendering model, where the rendering model corresponds to vertex coordinates, vertex indices, and texture coordinates.

[0067] In this embodiment, to realize a three-dimensional video image, a three...

Embodiment 2

[0127] figure 2 It is a structural diagram of a VR-based video rendering device provided by Embodiment 2 of the present invention.

[0128] In some embodiments, the VR-based video rendering apparatus 20 may include a plurality of functional modules composed of program code segments. The program codes based on the various program segments in the VR video rendering apparatus 20 may be stored in the memory of the electronic device, and executed by the at least one processor for execution (see figure 1 Description) Based on the function of VR video rendering.

[0129] In this embodiment, the VR-based video rendering device 20 can be divided into multiple functional modules according to the functions it performs. The functional modules may include: a creation module 201 , an acquisition module 202 , a loading module 203 , an input module 204 and a rendering module 205 . The module referred to in the present invention refers to a series of computer program segments that can be e...

Embodiment 3

[0191] refer to image 3 As shown in , it is a schematic structural diagram of the electronic device provided by Embodiment 3 of the present invention. In a preferred embodiment of the present invention, the electronic device 3 includes a memory 31 , at least one processor 32 , at least one communication bus 33 and a transceiver 34 .

[0192] Those skilled in the art should understand that, image 3 The structure of the electronic device shown does not constitute a limitation of the embodiment of the present invention, it can be a bus structure or a star structure, and the electronic device 3 can also include more or less other hardware than shown in the figure Or software, or a different arrangement of components.

[0193] In some embodiments, the electronic device 3 is an electronic device that can automatically perform numerical calculation and / or information processing according to preset or stored instructions, and its hardware includes but not limited to microprocessor...

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PUM

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Abstract

The invention relates to the technical field of artificial intelligence, and provides a VR-based video rendering method and device, electronic equipment and a storage medium. Obtaining a to-be-rendered video and decoding to obtain video texture data; loading a vertex shader and a fragment shader and compiling; inputting the vertex coordinates and the vertex indexes into a vertex shader to obtain atarget vertex shader, and inputting the texture coordinates into a fragment shader to obtain a target fragment shader; and monitoring the offset of the to-be-rendered video to obtain updated video texture data, and rendering the updated video texture data to a display screen of the terminal device in the target vertex shader and the target fragment shader. According to the invention, the updatedvideo texture data is rendered to the display screen of the terminal device through the preset rendering mode, so that the video rendering accuracy is improved. In addition, the invention also relatesto the technical field of the block chain, and the to-be-rendered video can be stored in the block chain node.

Description

technical field [0001] The present invention relates to the technical field of artificial intelligence, in particular to a VR video rendering method, device, electronic equipment and storage medium. Background technique [0002] With the advent of the 5G era, more and more innovative application scenarios have moved from concept to reality, and VR, as one of the important application scenarios, has attracted more and more attention from people, and the network speed of 5G has been greatly improved, and it can transmit higher For VR video with bit rate and higher frame rate, the existing technology mainly has the following problems in VR video rendering: low video rendering efficiency, large consumption of hardware resources, and left and right split screen when watching VR video through head-mounted VR glasses The picture effect is not realistic enough, which affects the user experience and satisfaction of watching VR videos, and greatly restricts and affects the application...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06T15/55G06T19/00
CPCG06T15/005G06T15/55G06T19/006
Inventor 徐帆杨拓
Owner PINGAN INT SMART CITY TECH CO LTD
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