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Cross-game item circulation method based on blockchain technology

A game prop, blockchain technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of limited centralized management, transactions are not included in the competition mechanism, vulnerable to illegal attacks and tampering, etc., and achieve good scalability. , query response speed, fast query effect

Active Publication Date: 2021-05-18
广州瞪羚信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the present invention is to provide a cross-game item circulation method based on blockchain technology, which mainly solves the existing problems in the prior art, such as limited centralized management, easy to be tampered by illegal attacks, and transactions not included in the competition mechanism, etc.

Method used

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  • Cross-game item circulation method based on blockchain technology
  • Cross-game item circulation method based on blockchain technology

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0035] like Figure 1 to Figure 2 As shown, this embodiment provides a cross-game item circulation method based on blockchain technology, which not only realizes the distributed storage of transaction data and the consensus of game assets, but also facilitates users to quickly query their transaction records. Not only that, but also Trade game assets to you as in an open competition mechanism to realize cross-game asset transactions. In addition, it should be noted that terms such as "first" and "second" in this embodiment are only used to distinguish similar components.

[0036]Specifically, the method adopts several trading nodes distributedly connected to the network layer of the block chain, and a game asset identity coding module connected to the trading nodes. Wherein, any of the transaction nodes includes a data collection module for collecting and counting details of game assets to be traded and real-time transactions, an account registration management module for reg...

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Abstract

The invention discloses a cross-game item circulation method based on block chain technology, which includes: unique identification codes for items and characters; real-name registration of the buyer and the seller, and the use of a consensus encryption module by the seller to generate a pair of symmetrical The first key; use the data collection module to obtain the details of the game assets to be traded and real-time traded; the buyer of the transaction uses the transaction payment module to send a transaction request, and attach the price of the purchase to generate a pair of asymmetrical second keys; sell The party selects one of the buyers to complete the transaction channel; at the same time, it provides props and / or characters and digital funds with the price of the purchase, encrypts with the second public key, and feeds back the second private key to the same transaction at the same time. The seller and the buyer of the channel; use the hash algorithm to generate a digital fingerprint and form a transaction block; the asset credit module converts digital funds into digital credits for consensus transactions between games.

Description

technical field [0001] The invention relates to the technical field of game asset circulation, in particular to a cross-game item circulation method based on blockchain technology. Background technique [0002] Game assets, including but not limited to props, skins, characters, etc. Currently, the existing game asset management is centralized management by game developers (operators). When the game is updated, the server is maintained or fails, the game and its affiliated Game assets are in a frozen state, and users cannot trade game assets. In addition, traditional centralized asset management services also have transaction risks, such as illegal attacks. For example, the patent application number is 201310042060.5, and the name is: a digital publishing product and its rights and interests online transaction method and system. The service system, trading market system, mobile trading client and PC trading client adopt centralized background management in this patent. When ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/79
CPCA63F2300/5546A63F2300/575A63F13/79
Inventor 姜茵
Owner 广州瞪羚信息科技有限公司
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