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Dynamic game machine platform with functions of fault tolerance and error correction and fault tolerance and error correction method

A technology of moving platform and game machine, applied in the field of fault tolerance and error correction, dynamic game motion platform, can solve the problems of increasing machine tools, poor stability, limited driving force, etc., to ensure normal work and safe operation, short reconstruction time, The effect of high reconstruction efficiency

Inactive Publication Date: 2011-05-25
UNIV OF ELECTRONICS SCI & TECH OF CHINA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the hybrid machine tool has the function of error tolerance and error correction for drive failures, since the redundant drive device uses two sets of mechanical systems including servo motors, clutches and brake discs, and gear reduction mechanisms, the structure is not only complicated, but also increases the The weight of the machine tool and the cost of the system; more importantly, this type of mechanical structure system is not suitable for dynamic game consoles due to its poor stability during operation and its driving force is limited by the size of the servo motor (output power).

Method used

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  • Dynamic game machine platform with functions of fault tolerance and error correction and fault tolerance and error correction method
  • Dynamic game machine platform with functions of fault tolerance and error correction and fault tolerance and error correction method
  • Dynamic game machine platform with functions of fault tolerance and error correction and fault tolerance and error correction method

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Embodiment

[0020] Example! : in the control system of the present embodiment: FPGA logic controller 9 adopts the FPGA logic device that model is ALTERA EP1C6Q240C8 and by the reconfiguration of internal logic resource, forms and comprises central control unit, communication unit, trajectory planning unit, PID control unit, data A controller including a reconstruction unit, a fault detection and isolation unit, and a buffer unit; the model of the flash memory (FLASH) 10 is Am29LV160D, and the random access memory (RAM) 11 adopts a synchronous dynamic random access memory of the model HY57V641620HG. The model of the analog converter 12 is DAC-16, the model of the analog-to-digital conversion unit is ADC0809, the model of the hydraulic spare leg 4 and the driving leg 3 (hydraulic cylinder) is UY WF10, and the diameters of the hydraulic cylinder cylinders 4-1 and 3-1 are 40mm, the diameter of piston rod 4-2 and 3-2 is 20mm; the model of displacement sensor 5 is DA-75; the ball bearing 7 adop...

Embodiment 2

[0038] Example 2: Figure 5 is The structure schematic diagram of the dynamic game platform of this embodiment, each driving leg 3 in the dynamic game platform of this embodiment is connected with the moving platform 2 and the fixed platform 1 through universal hinges 3-5, wherein each universal hinge 3-5 The central axes of the universal hinge seats 3-4 used to connect and fix the moving platform 2 and the fixed platform 1 are perpendicular to the base planes of the corresponding moving platform 2 and the fixed platform 1: the rest are the same as in the first embodiment.

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Abstract

The invention belongs to a dynamic game machine platform with functions of fault tolerance and error correction and a fault tolerance and error correction method. The motion platform comprises a movable platform, a fixed platform, three drive legs, a backup leg and a controller, wherein the three drive legs are used for movably connecting the two platforms into a whole, and provided with a displacement sensor; the backup leg is connected between the two platforms; and the controller has the functions of dynamic reconfiguration and the like. The fault tolerance and error correction method comprises the steps of state monitoring, fault diagnosis and fault tolerance and error correction of faults of the drive legs and faults of the sensor. In the invention, the backup leg is additionally arranged between the movable platform and fixed platform of the traditional dynamic game motion platform, and the controller with the functions of dynamic reconfiguration and the like is adopted, so that when a certain drive leg or sensor goes wrong during operation, the switching and reconfiguration in the system can be used for realizing fault tolerance, automatic error correction and on-line automatic maintenance, thereby ensuring the normal work and safe operation. Moreover, the invention has the characteristics of short reconfiguration time, high speed, high system reconfiguration efficiency and the like, and effectively enhances the operational safety and reliability of the dynamic game motion platform.

Description

technical field [0001] The invention belongs to the technical field of game equipment, in particular to a dynamic game motion platform (machine) with drive legs and sensors with error tolerance and error correction functions and an error tolerance and error correction method for the dynamic game motion platform during operation (working). Background technique [0002] In traditional computer games (such as racing games, motorcycle games, tank games, airplane games, etc.), the user controls the progress of the computer game through the keyboard, mouse and joystick, and the computer game is displayed on the display screen through virtual reality technology. Pictures of real scenes. With the development of computer game technology and changes in market demand, new computer games with the function of simulating real motion sensations have become the future development direction of computer games. This new type of computer games with real motion sensations (abbreviated as dynamic...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/02A63F13/10A63F13/803A63F13/90
Inventor 熊静琪范守文黄洪钟胡天友代小林
Owner UNIV OF ELECTRONICS SCI & TECH OF CHINA
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