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46 results about "Recreational Games" patented technology

Game, a universal form of recreation generally including any activity engaged in for diversion or amusement and often establishing a situation that involves a contest or rivalry. Card games are the games most commonly played by adults. Children’s games include a wide variety of amusements and pastimes primarily for children.

Jackpot method and system

An electronic device or entertainment gaming machine comprising: at least one betting terminal having a software program or plurality of software programs that allow at least a second player to place a bet on a jackpot if a first player declines the right to place a bet on the jackpot, wherein the second player is at a betting terminal that is apart from the conventional casino table game and the first player is playing at a conventional casino table game and is granted a right of first refusal to place a bet on jackpot by virtue of the first player's bet on the conventional casino table game, wherein the outcome of the jackpot is determined according to a combination of cards or dice in the conventional casino table game.
Owner:IGT

Jackpot method and system

An electronic device or entertainment gaming machine comprising: at least one betting terminal having a software program or plurality of software programs that allow at least a second player to place a bet on a jackpot if a first player declines the right to place a bet on the jackpot, wherein the second player is at a betting terminal that is apart from the conventional casino table game and the first player is playing at a conventional casino table game and is granted a right of first refusal to place a bet on jackpot by virtue of the first player's bet on the conventional casino table game, wherein the outcome of the jackpot is determined according to a combination of cards or dice in the conventional casino table game.
Owner:IGT

Player tracking system with prizes awarded via skill/amusement gaming device play

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Owner:ARIES TECH LLC

Rocking Target

A device that is capable of being in three states: (1) a first stable state, (2) a second stable state, wherein said device teeters back and forth when hit by a force, and (3) and a third stable state, wherein said device will topple completely over when hit too hard by a force. The device comprises a target piece and a base. The base is configured to lay flat on a surface and contains a curved section, a ledge, and a ledge perimeter. The target piece may contain a top piece attached on the opposite side which the base is attached, which may contain a hollow cavity, a shot glass holder cavity, or take the shape of a target for use in target practice. The device may be used in many different applications including in recreation games, drinking games, target practice, and fighting practice.
Owner:FRANCIS RAYMOND L

Design method of visual tracking interface on 3G (The 3rd Generation Telecommunication) mobile terminal

The invention relates to a design method of a visual tracking interface on a 3G (The 3rd Generation Telecommunication) mobile terminal, which is the application of a machine vision technology on 3G mobile terminals. The interaction of motions and postures of human limbs with a 3G mobile phone is natural, but a vision algorithm on a traditional PC (Personal Computer) platform has large calculation cost and cannot obtain real-time interaction effects in the application of the mobile terminals. In the method, a TMS3 20DM6467 chip based on dicaryon is adopted to share the cost of a visual motion tracking and identifying algorithm, which obtains interactive real time on a mobile platform. An image sequence of limb motions is acquired by utilizing equipment such as a camera, and the like on the mobile platform on the basis of a visual user limb motion tracking interactive technology, static or dynamic limb characteristics are extracted and limb gestures or actions are identified through a visual algorithm so as to figure out the intention of a user and realize the man-machine interaction. The method has wide application prospect in the fields of intelligent interaction, recreational games, wearable computing, and the like of 3G mobile terminals.
Owner:SHANDONG COMP SCI CENTNAT SUPERCOMP CENT IN JINAN

Machine for pinball-type recreational games

The invention relates to a machine (1) for pinball-type recreational games, characterised in that it comprises a module for the monitoring and storage (2) of operative variables of the machine (1), comprising means for communication with remote storage and control equipment (9), where said monitoring and storage module (2) also comprises the following elements: at least one CPU (4) connected to a plurality of sensor elements; at least one data-receiving and data-encoding device (3) connected to said CPU (4); at least one multimedia support unit (5); at least one electronic purse (6); and an electromechanical counting device (7) for counting the number and amplitude of the electric pulses received from said electronic purse (6).
Owner:ORTIZ MEZQUITA ANTONIO

Home internet entertainment game machine based on wireless charging system

The invention belongs to the field of game machines and relates to a home internet entertainment game machine based on a wireless charging system. The game machine comprises a body, a base connected with the heating end of the body, a heat dissipation part and a wireless charging seat; the heat dissipation part comprises a plurality of heat dissipation plates arranged on the base; each heat dissipation plate comprises a main body part and a bent part; cooling fins are arranged on the side walls of the heat dissipation plates; protrusions are arranged on the sides, away from the base, of the heat dissipation plates; a cavity is formed in each heat dissipation plate and is filled with a cooling liquid; the end portions of the cavities are connected with circulating pipelines; the circulatingpipelines are provided with micro water pumps. According to the entertainment game of the invention, the heat dissipation plates are arranged on the side, close to the wireless charging seat, of thebase; the multiple heat dissipation plates are sequentially arranged in an attached mode; and therefore, contact area between the heat dissipation plates and air is increased in a limited region, andthe heat dissipation effect of the heat dissipation plates is improved.
Owner:深圳蓝港智慧科技有限公司

Gaming systems and methods including feature for transforming non-randomly generated outcome into entertainment gaming outcome

ActiveUS11308754B1Maximum probability of winningSubstantial volatilityIndoor gamesApparatus for meter-controlled dispensingHuman–computer interactionServer
An entertainment gaming system and method for transforming a non-random number outcome into an entertainment gaming outcome. The entertainment gaming system comprises a central server, non-random number outcome generator machine, entertainment gaming machine, and database. The central server communicatively coupled with non-random number outcome generator machine and entertainment gaming machine. The entertainment gaming system collects non-random number based outcome from real-world events and transmitting it to the central server. The central server further utilizes an algorithm to process the received non-random number outcome into an entertainment gaming outcome. Further, the present entertainment gaming system comprises a database to store the received real-world non-random number based outcome and processed entertainment gaming outcome generated from the received non-random number based outcome. The central server then transmits the processed outcome in the form of an entertainment gaming outcome to the entertainment gaming machine to generate and render a game result.
Owner:NEW BI US GAMING LLC D B A VIZEXPLORER +1

Method for transmitting entertainment gaming sessions between terminals

A method for transmitting an amusement game session between client units in a server-based amusement game system includes a server unit and at least two client units. Here, connections between the server unit and the at least two client units are set up via a communication network. The identification (ID1) of the first client unit is entered into the second client unit. A communication connection to the server unit is established from the second client unit, whereas an identification of the second client unit is sent to the server unit and stored together with the user-specific data. The amusement game session is displayed on the second client unit and the identification of the first client unit is deleted from the user-specific data. The amusement game session can then be seamlessly continued on the second client unit (C22) at the same status.
Owner:NOVOMATIC

System and method for educational integration of gaming

The invention comprises a system for combining educational modules with recreational gaming into an administrative control delivered to users across a network. The invention further comprises the system having a user profile comprising information relevant to the user including educational skill levels, testing information, and a learning path, and even further comprises an administrative control panel for setting rules for each user's interfacing with the system, and further comprises recreational games accessible by users to be played as regulated by the rules; and further comprises educational modules required by rules to be finished by the users, whereby the users acquire additional gaming play by virtue of finishing educational.
Owner:FOSTER SCOTT

Rewards system using skill/amusement game play device to award prizes

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Owner:ARIES TECH LLC

Gaming system

A gaming system for enabling the simultaneous play of real-money, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a real-money gaming event and to initiate play of a fun game upon a predesignated triggering event of the real money game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.
Owner:LNW GAMING INC

Real-scene entertainment APP game monitoring system

The invention discloses a live-action entertainment APP game monitoring system which comprises a data acquisition module, a data comparison module, a data processing module, a data monitoring module and a data detection module. The data acquisition module is used for acquiring information data; the data comparison module is used for data comparison; the data processing module is used for processing and analyzing information data; the data monitoring module is used for monitoring game information data; the data detection module is used for detecting game information data; the data acquisition module transmits acquired information data to the data processing module through the data comparison module, the data processing module controls the data monitoring module, and the data monitoring module controls the data detection module. The live-action entertainment APP game monitoring system provided by the invention is complete in function, high in intelligent degree, strong in controllability, high in safety and stability, high in operation speed and high in monitoring efficiency.
Owner:上海颖橙电子科技有限公司

Entertaiment game teleloto

The invention refers to an entertainment telelotto game, which may find application in the entertainment industry in running lotteries, tele- or radio-quiz games and other kinds of pools "totalizer" type. The game begins after each participant has already made his / her stakes before the start with the help of telecommunication means and has entered registration data. This enables the communication-computerized system to generate individual registration numbers in the form of numeric and / or letter combination. To determine the prizes drawings are run by making use of devices for the drawing of chance numbers on a random principle. To determine the amount of the prize "maze / labyrinth" type devices are made use of. In each drawing different parts of the registered stakes are played, while over a specified period of time an additional / extra drawing is organized for winning of the accumulated jackpot for the period specified
Owner:芬茨斯拉夫・斯托亚诺夫・伊万诺夫

Interleaved wagering system with timed randomized variable

An interleaved wagering system with randomized variable is disclosed. The system includes a mobile device that has an interactive controller that provides an entertainment game. An application controller operatively connects the mobile device to a wager controller. The application controller receives user input via the interactive controller, and requests a randomized variable from the wager controller. The application controller inserts the randomized variable into a skill event and communicates the result of the skill event to the wager controller. The wager controller generates a randomized variable. The wager controller uses the skill event data to determine if the skill event is successful according to parameters outside the control of the interactive application.
Owner:GAMBLIT GAMING

A device for training children's limb coordination

InactiveCN108786018BEasy to shapeTraining cooperation abilitySpring boardsTrampolinesNervous systemBalance ability
Provided is a limb coordination training device for children. The device is characterized in that first grid gauze is fixed on four edges of a rectangular frame, the first grid gauze covers the rectangular frame and is tightened on the rectangular frame, and the four corners of the rectangular frame are fixedly connected with four supporting columns respectively. The limb coordination training device for children can perform exercise function training for children, wherein the exercise function training comprises balance capacity training, limb coordination training, nervous system reaction training, sense system reaction training, musculoskeletal system function training and joint coordination and agility training. The limb coordination training device for children has the advantages thatthe cost is low, the efficiency is high, and the exercise function training is combined with recreational games, thereby not only training the exercise function of children, but also training the team-work ability.
Owner:李国庆

Coordination training device for children's joints

ActiveCN108786019BEasy to shapeTraining cooperation abilitySpring boardsTrampolinesNervous systemSkeletal musculature
Provided is a coordination training device for children's joints. The device is characterized in that first grid gauze is fixed on four edges of a rectangular frame, the first grid gauze covers the rectangular frame and is tightened on the rectangular frame, and the four corners of the rectangular frame are fixedly connected with four supporting columns respectively. The coordination training device for the children's joints can perform exercise function training for children, wherein the exercise function training comprises balance capacity training, limb coordination training, nervous systemreaction training, sense system reaction training, musculoskeletal system function training and joint coordination and agility training. The coordination training device for the children's joints hasthe advantages that the cost is low, the efficiency is high, and the exercise function training is combined with recreational games, thereby not only training the exercise function of children, but also training the team-work ability.
Owner:启赞(天津)科技有限公司
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