Prevention of cheating in on-line interaction
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[0195]The following scenarios provide an example of the operation of program 50 in on-line game protection. These scenarios deals with a common type of cheating, which is classified as “Cheating by Exploiting Lack of Secrecy” in the above-mentioned article by Yan and Randell. This method of cheating involves exchange of packets between peers, wherein a participant cheats by inserting, deleting or modifying game events, commands or files that are transmitted over the network. The example is described with reference to an on-line game known as “GunZ—The Duel” (MAIET Entertainment, Korea), but the characteristics of this example are equally applicable to many other games.
[0196]As explained above, the main session types of program 50 include game installation session, game / user learning session and protection session for the on-line game. These sessions follow three sub-scenarios of protection: Scenario A—existing complete previous knowledge, Scenario B—existing partial previous knowled...
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