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Melting phenomenon reality simulation method based on physics

A simulation method and phenomenon technology, applied in the fields of film special effects and entertainment games, can solve the problems of not considering the coupling relationship between solid and liquid, not realizing the melting effect of droplet behavior, and unable to obtain melting animation.

Active Publication Date: 2018-03-13
NORTH CHINA UNIVERSITY OF TECHNOLOGY
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Problems solved by technology

Document 1-CarlsonM., Mucha P., III B.V.H., Turk G.MeltingandFlowing.In Proc.ACM SOGGRAPHSymposium on Computer Animation, 2002, pp.167-174, proposed an object melting scheme based on the N-S equation, but it was not implemented in the paper Melting Effects on Droplet Behavior
Literature 2-Paiva A., Petronetto F., LewinerT., Tavares G.: Particle-based non-newtonian fluid animation for melting objects. In Sibgrapi, 2006, pp.78–85. Proposed particle-based non-Newtonian fluid animation for melting objects. method, a high-viscosity object melting model is designed, but this article does not consider the coupling relationship between solid and liquid, and cannot obtain a more realistic melting animation
Literature 3-Solenthaler B., Schlafli J., Pajarola R., A unified particle model for fluid-solid interactions. Computer Animation and VirtualWorlds 18,1 2007, pp.69–82. This paper develops a unified particle model that can be used for Simulation of phenomena such as melting, solidification, fusion, and separation, but cannot satisfy melting scenarios with droplet phenomena

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  • Melting phenomenon reality simulation method based on physics
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  • Melting phenomenon reality simulation method based on physics

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Embodiment Construction

[0072] The present invention will be specifically described below in conjunction with the accompanying drawings and embodiments.

[0073] Such as figure 1 Shown, the inventive method specifically comprises the following steps:

[0074] 1) Establish the heat transfer model of the object from solid to liquid. Using the method of particle modeling, the heat transfer model is designed, and three heat modes are divided to simulate the process of the object absorbing heat, the temperature rises, and the object changes from solid to liquid when it reaches the melting point.

[0075] 2) Calculate the droplet surface tension model using the smooth particle hydrodynamic model and interface mechanics theory.

[0076] The use of smooth particle dynamics to solve surface tension solves the problem of tension asymmetry caused by uneven particles and the phenomenon of particle aggregation and accumulation. After ice particles are transformed into water particles, they flow from the solid s...

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Abstract

The invention relates to a melting phenomenon reality simulation method based on physics. The melting phenomenon reality simulation method is suitable for modeling of a melting phenomenon in the natural world and comprises the steps that 1, the solid-to-liquid particle relation, heat transfer model, heat source radiation temperature model calculation mode of an object are established according toa particle model; 2, a liquid drop surface tension model is calculated by using a smooth particle fluid dynamical model and an interface theory of mechanics; 3, after liquid drops are generated, an adhering strength model when flow exists between the liquid drops and a solid also needs to be established so as to complete real flow of the liquid drops, and then a real effect is drawn. By adopting the melting phenomenon reality simulation method, a melting phenomenon protecting details can be quickly obtained, and the heat transfer model, a surface tension model constraining liquid drop behaviors and the adhering strength model embodying melting flow, which are needed for object melting, are designed. The melting phenomenon reality simulation method can achieve reality simulation of common object melting scenes, is simple and good in stability and has a certain practical value.

Description

technical field [0001] The present invention relates to a realistic simulation method of melting phenomenon based on physics, in particular to a graphics animation simulation method based on physics, and some of its technologies involve particle modeling, energy model, surface tension model, interactive algorithm and mechanics-related theory. It is mainly used in three-dimensional realistic simulation of various real objects, especially in entertainment games, movie special effects and other fields. Background technique [0002] Changes in the state of matter are common in life, such as the melting of chocolate, the freezing and evaporation of water, and so on. State change phenomenon special effects are widely used in movies and games. Physics-based realistic simulation of natural phenomena is a very effective way to solve such problems. Although physics-based methods can simulate more liquid interaction behaviors, it is difficult to accurately simulate melting phenomena...

Claims

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Application Information

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IPC IPC(8): G06F17/50G06T13/60
CPCG06T13/60G06F30/20G06F2119/06G06F2119/08
Inventor 张凤全蔡兴泉王辉柏李晋宏
Owner NORTH CHINA UNIVERSITY OF TECHNOLOGY
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