Achievement method for virtualizing three-dimensional glass breaking animations

A glass breaking, virtual three-dimensional technology, applied in animation production, image data processing, instruments, etc., can solve the problems of unrealistic and inaccurate animation simulation effect, and achieve the effect of easy operation, good effect and overcoming inaccuracy.

Active Publication Date: 2015-01-07
广东精鹰传媒集团股份有限公司
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  • Summary
  • Abstract
  • Description
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  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a method for realizing a virtual three-dimensional glass breaking animation, so as to solve the technical problem that the animation simulation effect of the existing method is unreal and inaccurate

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  • Achievement method for virtualizing three-dimensional glass breaking animations
  • Achievement method for virtualizing three-dimensional glass breaking animations
  • Achievement method for virtualizing three-dimensional glass breaking animations

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Embodiment Construction

[0027] In order to make the object, technical solution and advantages of the present invention more clear and definite, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0028] figure 1 The method flow of a method for realizing a virtual three-dimensional glass breaking animation provided by the present invention, as shown in the figure, the steps of the method for realizing a virtual three-dimensional glass breaking animation are as follows:

[0029] Step S1: using the solid image with cracks to obtain a glass breakage data model;

[0030] Step S2: virtual impact object model;

[0031] Step S3: performing breaking processing on the constructed glass breaking data model;

[0032] Step S4: virtual broken animation.

[0033] in, figure 2 It is the method flowchart of step S1 of the method for realizing the virtual three-dimensional glass breaking animation of the present invention, specifically includ...

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Abstract

The invention discloses an achievement method for virtualizing three-dimensional glass breaking animations. The achievement method comprises the following steps of S1, utilizing an image of an entity with cracks to obtain a glass breaking data model; S2, virtualizing a striking object mode; S3, breaking the established glass breaking data model; S4, virtualizing the breaking animations. The achievement method for virtualizing the three-dimensional glass breaking animations comprehensively utilizes a three-dimensional software breaking program, an extrusion program and the like and can achieve production of the vivid and accurate breaking animations, the process is simple and clear, and the technical problems of inaccuracy, poor effect and complicated operation in the prior art are well overcome. Compared with the prior art, the achievement method is good in effect and simple and convenient to operate.

Description

technical field [0001] The invention relates to a method for making an animation, in particular to a method for realizing a virtual three-dimensional glass breaking animation based on a breaking program in computer three-dimensional technology. Background technique [0002] Broken animation is the most common animation effect in life, and in order to simulate these various broken animations in life, various 3D software provides various broken programs, which are widely used in movies, TV, advertisements, animations, etc. , games and other fields, it is used to simulate the real broken animation in real life. Although the traditional crushing program can simulate various types of broken fragments, because the crushing effect of each substance in real life is different, and using the random crushing processing function of the crushing program, the obtained fragments are uniform. It is impossible to accurately obtain the real broken effect, and it is difficult to accurately an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
CPCG06T13/20
Inventor 莫立韩成淼
Owner 广东精鹰传媒集团股份有限公司
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