Method, device and system for processing service
A technology of business and network resources, which is applied in the field of communication, can solve problems such as unrealization, inability to determine whether to accept or reject game service requests, and inability to obtain available bearer bandwidth resources for users, so as to achieve full utilization and guarantee the effect of service experience
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Embodiment 1
[0085] Embodiment 1: Video on Demand Service
[0086] Video-on-demand is a data application service widely developed on the IP network, and the service is processed through the on-demand server (data application AF) combined with the current network resource status. The user terminal sends an on-demand request to the on-demand server AF, and the user terminal sends all codec formats that support video transmission to the on-demand server AF; the on-demand server AF needs to obtain the status information of the available network resources under the current user IP-CAN Session, and accordingly provide The on-demand service carried out by the user determines the appropriate bandwidth and selects the codec method used for video transmission, so that the bearer resource can be applied for the on-demand service.
[0087] The process of this embodiment, participate in Figure 5 shown, including the following steps:
[0088] 1. The user terminal sends a video-on-demand requ...
Embodiment 2
[0110] Embodiment 2: Online game business
[0111] Online games are relatively common and widely used data application services on the Internet. Due to the competitive nature of the game, once the user's operation data transmission is delayed or lost, the user's game action will be slower than the opponent's, resulting in the defeat of the game. Therefore, in order to ensure the user's game experience, the game server needs to provide the user with game services within a certain bandwidth range.
[0112] The process of this embodiment, participate in Figure 6 shown, including the following steps:
[0113] 1. The user terminal sends a game start request to the game server AF;
[0114] 2. After receiving the game request, the game server AF sends a Diameter AAR request to the PCRF:
[0115] ::=
[0116]
[0117] {Auth-Application-Id}
[0118] …
[0119] [AF-Application-Identifier]
[0120] [Available-QoS-Q...
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