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Behavior object determination method and system based on artificial intelligence and cloud computing

A technology of object determination and artificial intelligence, which is applied in the field of cloud games, can solve the problems that affect the operation and processing speed of the game cloud center, cannot effectively guarantee the fairness of the game, and occupy too many cloud computing resources, so as to save cloud computing resources and improve division. Efficiency and the effect of unification of division standards

Inactive Publication Date: 2021-05-28
陈夏焱
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In order to facilitate game operation developers to carry out data statistics for game optimization, players’ operation behavior objects are usually divided. However, the current division method has the problem of not being updated in time, the threshold is high and the amount of calculation is large. If there is a new operation If behaviors are added, problems such as reclassification are required, resulting in low division efficiency. Therefore, it is also difficult to avoid that due to the impact of division efficiency, some invalid operation behavior data will be processed in subsequent data statistics, thereby occupying too much cloud computing resources. It also affects the running processing speed of the game cloud center, and at the same time cannot effectively guarantee the fairness of the game

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  • Behavior object determination method and system based on artificial intelligence and cloud computing
  • Behavior object determination method and system based on artificial intelligence and cloud computing
  • Behavior object determination method and system based on artificial intelligence and cloud computing

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Embodiment Construction

[0103] The present application will be described in detail below with reference to the accompanying drawings, and the specific operation methods in the method embodiments can also be applied to the device embodiments or system embodiments.

[0104] figure 1 It is an interactive schematic diagram of the game data processing system 10 based on artificial intelligence and cloud computing provided by an embodiment of the present application. The game data processing system 10 based on artificial intelligence and cloud computing may include a game cloud center 100 and a game client terminal 200 communicatively connected to the game cloud center 100 . figure 1 The shown game data processing system 10 based on artificial intelligence and cloud computing is only a feasible example, and in other feasible embodiments, the game data processing system 10 based on artificial intelligence and cloud computing may also only include figure 1 Some of the components shown may also include other...

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Abstract

One embodiment of the present invention providesa behavior object determination method and system based on artificial intelligence and cloud computing, wherein the operation behavior objects are automatically divided, the target operation statistical element of each target operation behavior object is determined, and then corresponding data statistics is performed, so that invalid operation behavior data is prevented from being processed. In addition, the division standard of the operation behavior objects is uniform, updating can be conducted in time, the calculated amount is small, if a new operation behavior is added, the new operation behavior can be directly added to the operation behavior object where the new operation behavior is located, and therefore the division efficiency of the operation behavior objects is improved.

Description

technical field [0001] This application relates to the technical field of cloud games, in particular, to a method and system for determining behavioral objects based on artificial intelligence and cloud computing. Background technique [0002] In order to facilitate game operation developers to carry out data statistics for game optimization, players’ operation behavior objects are usually divided. However, the current division method has the problem of not being updated in time, the threshold is high and the amount of calculation is large. If there is a new operation If behaviors are added, problems such as reclassification are required, resulting in low division efficiency. Therefore, it is also difficult to avoid that due to the impact of division efficiency, some invalid operation behavior data will be processed in subsequent data statistics, thereby occupying too much cloud computing resources. It also affects the operation and processing speed of the game cloud center,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/23A63F13/69G06K9/62
CPCA63F13/69G06F16/23G06F18/214G06F18/241
Inventor 陈夏焱
Owner 陈夏焱
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