Cloud director multi-camera inter-frame synchronization method and system
A frame synchronization and multi-camera technology, applied in the field of cloud computing processing, can solve problems such as out-of-sync audio and video, lower live broadcast quality, and inability to synchronize
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Embodiment 1
[0041] A method for synchronizing frames between multiple cameras in cloud broadcasting, the method comprising:
[0042] S1. Synchronization of NTP alignment and timestamp at the streaming end: when the streaming end is initialized, time synchronization is performed with the NTP server (NetworkTime Protocol); after time synchronization, the difference between the local time and the NTP time is obtained, which is recorded as the clock difference ; During collection, the collection time stamp is the local time plus the clock difference, and the time stamp is corresponding to the NTP time as a unified reference time for synchronization;
[0043] S2. Frame synchronization between cloud directors and broadcasters: When the cloud director is directing, a frame synchronization sequence is performed according to the timestamp of the streaming end; when all the audio and video frames participating in the synchronization are synchronized according to the timestamp, they are handed over t...
Embodiment 2
[0064] For this purpose, see figure 2 : The present embodiment also provides a frame synchronization system among multiple cameras of cloud broadcasting, including an NTP server, at least one terminal, and cloud broadcasting; each terminal is connected to the NTP server for time correction when pushing streams, so The cloud guide includes at least one camera position, frame synchronization, Render and output, each terminal corresponds to a camera position, and the camera positions are divided into machine positions with frame synchronization marks and machine positions without synchronization marks, so The camera position with the frame synchronization flag is connected to the Render through frame synchronization, the camera position without the synchronization flag is directly connected to the Render, and the Render is connected to the output.
[0065] It should be noted, figure 2 The dotted line box on the left of the center represents different terminals, and they must f...
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