Real-time drawing method and system for large-batch three-dimensional ground-contacting wakes
A large-scale, trailing technology, applied in 3D image processing, instruments, computing, etc., can solve problems such as low frame rate, slow refresh, freeze, etc., to achieve smooth simulation process, reduce impact, and improve efficiency.
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[0052] The present invention proposes a method and system for real-time drawing of large-scale three-dimensional ground-sticking wakes, a method for real-time drawing of large-scale ground-sticking wake lines, the method adopts cuda parallel computing technology, and the interpolation calculation process of ground-sticking lines that consumes more CPU resources is proposed. Hand it over to the GPU, give full play to the parallel computing advantages of the GPU, and rationally use the computing resources of the CPU and GPU to achieve the purpose of improving computing speed and optimizing rendering efficiency.
[0053] Such as figure 1 As shown, the method first judges the current terrain grid to determine whether it is necessary to update the trails on the ground, screens out the objects that need to be updated on the trails on the ground, and submits the request; after the request processing thread receives the update request , filter out the trail segments that need to be up...
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