Game engine capture card video capture method
A video capture and game engine technology, applied in the field of video processing, can solve problems such as the inability to capture images captured by cameras, and achieve the effects of saving a lot of time, saving time, and increasing speed
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Embodiment 1
[0037] Such as figure 1 as shown, figure 1 It is a schematic diagram of the structure of the game engine capture card; the camera collects external image data, which is then acquired by the video capture card and transmitted to the computer for processing; figure 2 As shown, the game engine capture card video capture method provided in this embodiment includes the following steps:
[0038] S1: collecting image data; the image data is obtained by the camera, and the image data is transmitted to the SDI input port of the video capture card through the SDI output port. The image data is acquired by the camera, and the image data is transmitted to the HDMI input port of the video capture card through the HDMI output port.
[0039] S2: Obtain image data through the acquisition card;
[0040] S3: Transfer image data to memory;
[0041] S4: Create an image data storage container in the video memory; the image data storage container creates a map data storage area in the video me...
Embodiment 2
[0048] Such as Figure 3-5 As shown, the game engine capture card video capture method provided in this embodiment includes the following steps:
[0049] S1: Collect image data through the video capture card and transfer it to the memory; when starting, check whether the capture card is installed, if not, stop the capture process; if yes, check whether the driver is installed; if not, stop the capture process; if If the driver is installed, check whether the video capture interface can be started, if not, stop the capture process; if yes, set the frame rate size and color space of the captured video; then perform video capture;
[0050] S2: Create a texture through Directx in the graphics card, and set the usage type of the texture to DYNAMIC; the specific settings are as follows: when collecting, check whether a book data storage container is created in the video memory, if not, stop the update cycle; if created, then proceed Next step;
[0051]ID3D11Texture2D * renderTarge...
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