Real-time three-dimensional face modeling method used for computer graph and image processing and based on depth information
A computer graphics and image processing technology, applied in image data processing, computing, 3D modeling, etc., can solve the problem of low accuracy of depth images
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[0027] A real-time three-dimensional human face modeling based on depth information for computer graphics and image processing, characterized in that the steps of the method are as follows:
[0028] (1) Data acquisition: The user sits about 0.5 meters in front of the kinect, and the kinect obtains an original depth map D from the kinect at time τ τ ,D τ Consists of a group of pixels (u, v), each pixel depth value D τ (u,v);
[0029] (2) Segmentation: 1) The present invention divides the depth map into a foreground area and a background area, the foreground area includes the user's entire body, and the background area only includes the remaining environment. Foreground regions are identified using connected component analysis, and two adjacent depth pixels are considered adjacent when their difference is below a critical value. Assuming that the foreground area is the largest part of the shortest distance from the camera; 2) In order to determine the head area, the present i...
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