Method for structuring and dispatching digital city model library

A scheduling method and digital city technology, applied in the field of surveying and mapping and geographic information systems, can solve the problems of large terrain scene data, the inability to apply high-precision model data in a large range, and the inability to browse applications in a large range, so as to simplify the number of faces and data volume effect

Active Publication Date: 2011-05-25
星际空间(天津)科技发展有限公司
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AI Technical Summary

Problems solved by technology

[0004] 1. Due to the limitations of computer hardware, it is impossible to support large-scale direct browsing of massive high-precision model data;
[0005] 2. Manually build a low-precision model to simplify the model with texture, the workload is huge, and it is difficult to apply to digital city construction; the obtained high-precision model does not have texture, which cannot meet practical applications; only the texture of the model itself is compressed. Hierarchical application, without automatic simplification of the number of model faces with texture, so high-precision model data cannot be widely applied;
[0006] 3. There is no model application case that uses the terrain model to generate a single-sided patch, resulting in huge terrain scene data, and it is impossible to browse the application on a large scale;
[0007] 4. The above three points lead to strict restrictions on the number of faces for model data construction

Method used

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  • Method for structuring and dispatching digital city model library
  • Method for structuring and dispatching digital city model library

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Embodiment Construction

[0034] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0035] In order to overcome the environmental limitations of computer software and hardware, and use massive high-precision model data on a large scale to meet the needs of practical applications, the embodiment of the present invention provides a method for constructing and dispatching a digital city model library, see figure 1 , see the description below:

[0036] 101: Obtain the original point cloud and aerial photo data of the city, and according to the obtained point cloud and aerial photo data, construct a framed 3D model according to the standard scale map range, and obtain a 3D model of each frame;

[0037] Wherein, the range of the standard scale map frame is set according to the specific application situation in the actual ap...

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Abstract

The inventing discloses a method for structuring and dispatching a digital city model library, relating to the field of plotting and geographical information systems. The method comprises the following steps: obtaining an original point cloud and an aerial photograph data of a city, establishing a framing three-dimensional model according to a standard plotting scale sheet range and the obtained point cloud and aerial photograph data so as to obtain respective framing three-dimensional models; dividing the contents of the respective framing three-dimensional model to obtain the layered framing three-dimensional models; blocking the data in the respective layered framing three-dimensional models according to a first predetermined regulation to generate an original model library; processing the datum in the original model library in a manner of grading treatment to obtain a graded model; naming the graded model, and accessing the named graded model into the original model library for management to generate a second model library; and dispatching in a paging manner, browsing and applying the second model. By utilizing the method, large-scale and fluent browsing and application of digital city high-precision mass data models can be realized.

Description

technical field [0001] The invention relates to the field of surveying and mapping and geographic information systems, in particular to a method for constructing and dispatching a digital city model library. Background technique [0002] The 3D digital city is an inevitable trend in the construction and development of the current digital city, and many cities abroad have built or are carrying out the construction of 3D digital cities. Model data construction tasks in digital cities are heavy, difficult, and costly. However, the amount of data in the digital city model is large, and the current computer hardware cannot meet the large-scale direct browsing of high-precision models with massive data. The number of model data and the amount of data have strict requirements before they can be browsed and dispatched in the computer. Domestically, such as Chongqing, Shenzhen, In the construction of large, medium and small cities such as Yantai, Ningbo, Wuhan, etc., the main gradin...

Claims

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Application Information

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IPC IPC(8): G06T17/05G01C11/00
Inventor 窦华成邓世军程良勇韩晓晖王永杰王力江宇
Owner 星际空间(天津)科技发展有限公司
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