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Game function implement method based on set top box

An implementation method and a set-top box technology, which are applied in special data processing applications, instruments, two-way working systems, etc., can solve the problems that the terminal cannot store a large amount of data, the processing ability is not strong, and the service life of the memory is reduced, so as to improve storage efficiency and display The effect of speed, reduction of data volume and erasure volume, and reduction of time-consuming

Active Publication Date: 2010-06-09
SICHUAN CHANGHONG ELECTRIC CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Electronic games can be implemented on various user terminals, but due to the great differences in the network resources and chip processing capabilities of each user terminal, for example, games implemented on Internet terminals can use two-way channels, and the terminal processing capabilities are strong and Large storage space, capable of real-time interaction and data update with the server
However, the electronic games implemented on the set-top box are all embedded stand-alone games, the content is single, data update cannot be performed, the fixed response mode has not changed from the beginning to the end, and the user's characteristic resources (such as the user's own game props, etc.)
Existing set-top box games cannot realize personalized game updates. The reason is that the chip processing capability and storage space of the set-top box platform are limited, and the processing capability is not strong enough to implement complex algorithms and timely and quickly search a large number of user data resources for display and output. For example, when updating game data, a large amount of game data is sent to the set-top box, and there will be data packet loss; the storage space of the set-top box terminal is limited, and frequent erasing will lead to a decrease in the life of the memory, so the terminal cannot store a large amount of data, and cannot Frequent erasure

Method used

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Examples

Experimental program
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Effect test

Embodiment Construction

[0013] Taking the implementation of the electronic pet game on the set-top box as an example, the implementation includes the following steps, in which steps 1-4 are processed on the server side, and the subsequent steps are implemented on the set-top box:

[0014] 1. Data initialization: First, establish the user's account information, including: user ID, balance, recharge record, props, etc.; second, pet status information, including: picture resources, dialogue resources, button action responses and resource correspondence relationship and other content; finally, the information released by the advertising content, including content such as image advertising and text advertising resources.

[0015] 2. Data management: account information management, such as balance information, props, etc.; pet information maintenance, regularly update pet action pictures and dialogue content, or modify the mapping relationship between action responses and pictures and text information; adve...

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PUM

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Abstract

The invention relates to a set top box data processing technology, and provides a game function implement method based on the set top box. The game function implement method comprises the following steps: a, a server divides game data into basic resource data, mapping relational data and expansion data and then divides the data into three layers for packaging into TS stream files according to a priority sequence; b, the set top box receives the TS stream files and searches game data in a multi-thread layering manner according to the priority sequence, the fact that whether the searched game version information is consistent with the game version information in a read-only memory is judged, if yes, step d is carried out, and if no, after the TS stream files are received and searched, step c is carried out; c, the set top box stores the game version information in a non-outage volatile memory and stores game picture resource, game dialogue resource, mapping relation data and expanding data in a memory; and d, the set top box runs the game data in a random memory. The method can dynamically update the set top box game, thereby ensuring that the realization of individual game updating of the set top box is possible.

Description

technical field [0001] The invention relates to a set-top box data processing technology. Background technique [0002] In recent years, digital TV has developed rapidly, and the number of users has continued to increase. Since the two-way network transformation of digital TV involves a large amount of funds, the development is slow. The one-way cable TV network will still be the mainstream carrier of cable digital TV signals for a long time in the future. . [0003] Electronic games can be implemented on various user terminals, but due to the great differences in the network resources and chip processing capabilities of each user terminal, for example, games implemented on Internet terminals can use two-way channels, and the terminal processing capabilities are strong and The storage space is large, and it can interact with the server and update data in real time. However, the electronic games implemented on the set-top box are all embedded stand-alone games, the content ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N7/14H04N7/24G06F19/00
Inventor 李德伟
Owner SICHUAN CHANGHONG ELECTRIC CO LTD
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