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Method and device for synchronizing online game time

A technology for online games and game time, which is applied in the field of synchronous online game time, can solve problems such as reducing game experience, and achieve the effect of saving hardware resources and improving game experience

Inactive Publication Date: 2009-11-11
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] The present invention provides a method and device for synchronizing online game time to solve the problem of excessive consumption of memory and CPU resources in the prior art, and the problem that the game experience will be reduced for players with greater network delay

Method used

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  • Method and device for synchronizing online game time
  • Method and device for synchronizing online game time
  • Method and device for synchronizing online game time

Examples

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Embodiment Construction

[0038]In the technical solution of a method for synchronizing online game time provided by the present invention, first, the time when the online game server sends data packets to the online game client, the time when the online game client sends data packets to the online game server, and the network The time difference between the game server and the network game client is obtained when the game server receives the data packet from the network game client; The time when the network game server sends the data packet, and synchronize the time of the network game client with the time of the network game client through the time when the network game client actually sends the data packet to the network game server during the game.

[0039] Further, the time when the corresponding network game client sends the data packet to the network game server is the time when the network game client receives the data packet from the network game server or the time when the network game client...

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Abstract

A method and a device for synchronizing the online game time aim at solving the problem that excessive memory and CPU resources are consumed in the prior art, thus resulting in the game experience reduction of players with larger online delay. By the time of sending a data package to an online game client terminal by an online game server, the time of sending the data package to the online game server by the online game client terminal, and the time of receiving the data package from the online game client terminal by the online game server, the invention obtains the time difference between the online game server and the online game client terminal; and by the time difference between the online game server and the online game client terminal, the invention obtains the time of actually sending the data package to the online game server by the online game client terminal in the process of the game, and then synchronizes the time among the online game client terminals. The invention can accurately determine the time of sending the data package to the server by the client terminal, save the hardware resources such as a CPU, a memory, and the like, and can obtain better game experience.

Description

technical field [0001] The invention relates to a method and device for synchronizing network game time, belonging to the technical field of network game applications. Background technique [0002] Online games are one of the VR (Virtual Reality, virtual reality) application technologies that have received much attention and developed rapidly in recent years. With the development of this technology, online games have entered the MMOG (Massively Multi-player Online Game, massively multiplayer In the era of online games, the scale of games is increasing day by day. Therefore, the online game engine must have extremely strong network processing capabilities, and be able to synchronize the state of the entire game world between the server and the client under the circumstances of inherent network delay, inevitable packet loss, and limited bandwidth resources. Make players experience better game effects, and realize the safe transmission of data between players. Since the curre...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L12/56
CPCA63F2300/534H04L29/06047H04L29/08963A63F2300/5593H04L67/42A63F13/12H04L67/325H04L67/38H04L29/06034A63F2300/402H04L67/62H04L67/131A63F13/30A63F13/358
Inventor 毛一羽李建全薛德义孙峻仇斌阳山
Owner TENCENT TECH (SHENZHEN) CO LTD
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