Method of creating video in a virtual world and method of distributing and using same
a virtual world and video technology, applied in the field of computer software, can solve the problems of inability to create, substantial limitation on the ability to create compelling “replays” or even compelling video presentations of gameplay events, and dull post-production videos based on gameplay or action
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[0029]Several definitions may be useful during the reading of this document. These are defined in the following paragraphs. “Director” or “user” as used throughout the specification refers to any one of a number of individuals or companies who act to select “locations” at which to place virtual cameras, microphones and to provide any motion to either, during the course of recording a gameplay sequence. The director or user may be an individual who has taken part in a gameplay sequence, a third party game software manufacturer or developer, a media source or a third-party game competition organizer.
[0030]“Gameplay sequence” as used herein generally refers to the parsing of any saved gameplay data with a game software application to create (or re-create) a series of events over the course of time, within a game software application. “Gameplay sequence” is also intended to apply to the use of any data to create (or re-create) any events or activity within a virtual “world” generated by...
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