Method for precalculating radiancy transfer full-frequency shadow based on GPU
A radiance and pre-computation technology, applied in computing, 3D image processing, image data processing, etc., can solve the problems of large memory demand, large amount of calculation, and inability to use GPU acceleration, so as to improve rendering speed and reduce memory Effects using, real-time rendering of full-range shadows
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[0021] Such as figure 1 As shown, the specific steps are as follows:
[0022] (1) First, use the lighting environment map to illuminate a scene to obtain the original model data, that is, the formula is as follows:
[0023] B ( x , ω 0 ) = ∫ ∫ Ω L ( ω ) S ( x , ω ) f r ( x , ω → ω 0 ) ( ω · n ( x ) ) dω - - ...
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