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Live streaming method and device, and storage medium

A technology of live broadcast request and collection method, applied in the field of data transmission, which can solve the problems of increasing hardware cost of live broadcast collection end, high cost of server cluster, high security requirements, etc., to speed up data transmission speed, reduce cost, and ensure upload experience Effect

Active Publication Date: 2020-09-01
XIAMEN TANHONG INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the production of live broadcast content is mainly completed locally at the live broadcast collection end. The collection end is deployed at the live broadcast site. Usually, a VR camera and a local server (for splicing, encoding, streaming, and broadcast guidance) need to be configured. The content generates a complete video stream, and then selects the video stream of a certain camera position through the broadcasting system, and injects it into the VR live broadcast platform through the network. This technical solution increases the hardware cost of the live broadcast acquisition terminal.
In addition, most of the existing live broadcast systems are centralized server systems, which are the key to the flow of live broadcast traffic, so they have high security requirements
The advantage of a centralized system lies in its high real-time performance and low latency, but at the same time, there are inherent defects in a centralized system, such as technical problems such as vulnerability to attacks and high cost of server clusters

Method used

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  • Live streaming method and device, and storage medium
  • Live streaming method and device, and storage medium
  • Live streaming method and device, and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0036] Such as figure 2 As shown, a live broadcast collection method is suitable for a live broadcast collection terminal. The live broadcast collection terminal collects the first live broadcast content and performs preprocessing to form the second live broadcast content, which is sent to the first node or the second node through the 5G network communication protocol; wherein, The consensus algorithm formed by the P2P network architecture of the first node located in the cloud is in the main chain of POW; the consensus algorithm formed by the second node located in the P2P network architecture of the cloud is in the branch chain of POS or DPOS; between the main chains , between branch chains, and between the main chain and branch chains through API gateway protocol cross-chain communication.

[0037] As one of the optional implementations of this embodiment, the live broadcast collection terminal collects the first live broadcast content and performs preprocessing to form th...

Embodiment 2

[0042] Such as image 3 As shown, a live broadcast content processing method, according to a live broadcast collection method described in Embodiment 1, is suitable for the second node located on the branch chain to receive the second live broadcast content sent by the live broadcast collection terminal through the 5G network communication protocol , decapsulate and decode the second live content to restore the first live content; perform video splicing, encoding and streaming of the first live content to form the first content; the first content is combined with the AES encryption algorithm and the hash algorithm Encrypted into a second data packet, the second node creates the second data packet into a second transaction; broadcasts and verifies the second transaction through IoT edge computing and 5G network communication protocols, and the second transaction after verification is packaged into The second block is consensused on the branch chain through the POS or DPOS conse...

Embodiment 3

[0052] Such as Figure 4 As shown, a live broadcast content processing method, a live broadcast acquisition method according to Embodiment 1, and a live broadcast content processing method according to any technical solution of Embodiment 2 are applicable to the first live broadcast content located on the main chain One node receives the second live broadcast content sent by the live broadcast acquisition terminal through the 5G network communication protocol, decapsulates and decodes the second live broadcast content, and restores the first live broadcast content; performs video splicing, encoding and streaming of the first live broadcast content Form the first content; the first content is encrypted into the first data packet by the AES encryption algorithm, and the first node creates the first data packet into the first transaction; receives the second transaction or the second block sent by the second node , broadcast and verify the first transaction, second transaction or...

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Abstract

The invention discloses a live streaming method and device, and a storage medium, and relates to the technical field of data transmission, and the method comprises the steps that a live streaming collection terminal collects first live streaming content for preprocessing to form second live streaming content, and transmits the second live streaming content to a first node or a second node througha 5G network communication protocol, wherein a consensus algorithm formed by the P2P network architecture of which the first node is located in the main chain of the POW, a consensus algorithm formedby the P2P network architecture of the second node located at the cloud is in a branch chain of POS or DPOS, and the main chains, the branch chains and the main chains and the branch chains are in cross-chain communication through an API gateway protocol. Aiming at the security technical problem of a centralized live streaming system in the prior art, a distributed cloud system of a blockchain network is applied to the live streaming field, so the live streaming flow data transmission is low in delay and high in concurrency while the security is ensured.

Description

technical field [0001] The present invention relates to the technical field of data transmission, in particular to a live broadcast method, device and storage medium. Background technique [0002] Live broadcasting is a way of live and instant broadcasting of program content such as voice, text, pictures or video through broadcast media such as radio stations, TV stations, and network platforms. At present, the production of live broadcast content is mainly completed locally at the live broadcast collection end. The collection end is deployed at the live broadcast site. Usually, VR cameras and local servers (for splicing, encoding, streaming, and broadcast guidance) need to be configured. The content generates a complete video stream, and then selects the video stream of a certain camera position through the broadcasting system, and injects it into the VR live broadcast platform through the network. This technical solution increases the hardware cost of the live broadcast ac...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/44H04L29/08
CPCH04N21/2187H04N21/44H04N21/44016H04L67/104H04L67/1095
Inventor 古莹莹江漫滔肖世校
Owner XIAMEN TANHONG INFORMATION TECH CO LTD
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