Optimized shadows and adaptive mesh skinning in foveated rendering system
A shadow map and subsystem technology, applied in the field of foveated rendering, can solve the problem of not acknowledging that the game experience has higher resolution graphics
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0030] While the following detailed description contains many specific details for purposes of illustration, those of ordinary skill in the art will appreciate that many variations and modifications to the following details are within the scope of the disclosure. Accordingly, aspects of the disclosure described below are set forth without loss of generality and without imposing limitations on the claims that follow this description.
[0031] In general, various embodiments of the present disclosure describe a graphics processor of a video rendering system configured to perform foveated rendering, wherein portions of the image in the foveal region may be rendered using a high resolution and using a lower resolution The rate renders the parts outside the fovea area. Specifically, the higher resolution shadow map is used to render shadows of objects displayed within the fovea region, and the lower resolution shadow map is used to render shadows of objects displayed outside the fo...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com