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Real-time receiving method, client, computer device and storage medium of media stream

A technology for real-time receiving and media streaming, applied in the transmission system, electrical components, etc., can solve the problems of high processing overhead, reduce transmission efficiency, increase network transmission overhead, etc., to reduce status and processing overhead, reduce the number of pushes, and improve The effect of transmission efficiency

Active Publication Date: 2021-05-28
BEIJING KAIGUANG INFOTECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Problem 1, lack of segmented push of media data
In various existing streaming push solutions, once the media data is generated, it will be sent to the sending buffer immediately. However, if the data volume of a single media unit is small, frequent single push will increase the network transmission overhead and reduce the transmission efficiency.
[0005] Problem 2, push control is completely done by the server, it is difficult to support large-scale adaptive push
Due to the high processing overhead of a single push process, it is difficult for the server to support large-scale adaptive media stream push

Method used

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  • Real-time receiving method, client, computer device and storage medium of media stream

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Embodiment Construction

[0064] Embodiments of the present invention are described in detail below, examples of which are shown in the drawings, wherein the same or similar reference numerals designate the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the figures are exemplary and are intended to explain the present invention and should not be construed as limiting the present invention.

[0065] In the Internet, it is often necessary to transmit various real-time audio streams, video streams or data streams from one network node to another. These network nodes include various terminals, such as PCs, mobile phones, tablets, and various A variety of application servers, such as video servers and audio servers, collectively refer to these audio streams, video streams or data streams as media streams. The transmission process of the media stream can be described by a general client-server model: the media stream gener...

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Abstract

The present invention discloses a real-time receiving method of a media stream and a client, wherein the method includes: sending a first media segment request to a server, the first media segment request carries a start push command, and the start push command is used to request the server to start a Push task, the start push command does not carry or carry at least one command parameter, the command parameter includes: the first type of parameter indicating the target media stream to be transmitted, the second type of parameter indicating the characteristics of the candidate media unit to be transmitted and the segmentation strategy; Receive and parse the media segment returned by the server, and parse out the media unit and / or push task identifier from the media segment, wherein, the server generates the media segment according to the command parameter, and when the start push command does not carry the command parameter, the server generates according to the default specification media segment. The method realizes on-demand segmented push of media streams, simplifies the push process at the server end, improves the transmission efficiency of media streams and supports large-scale self-adaptive push.

Description

technical field [0001] The invention relates to the technical field of digital information transmission, in particular to a method for receiving media streams in real time and a client. Background technique [0002] With the rapid development of the Internet, especially the mobile Internet, real-time transmission of multimedia data such as audio, video, and images through the Internet has become a basic requirement for many applications. In order to meet this demand, various real-time streaming media transmission technologies have been proposed. The originator of the transmission is different. These streaming media real-time transmission technologies can be divided into two categories: one is the stream pull method. The basic principle is that the client actively requests real-time data from the server. The technical solutions using the stream pull method are: HLS (HTTP Live Streaming) proposed by the company, Smooth Streaming proposed by Microsoft, HDS (HTTP Dynamic Streami...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08
CPCH04L65/75H04L65/762H04L65/764H04L67/55
Inventor 姜红旗辛振涛姜红艳申素辉
Owner BEIJING KAIGUANG INFOTECH CO LTD
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