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Animation data organization method based on sketch interaction

An animation and data technology, applied in the field of human-computer interaction, can solve problems such as low animation data reuse rate, long animation creation time, loss of advanced semantic information, etc.

Active Publication Date: 2018-07-20
INST OF SOFTWARE - CHINESE ACAD OF SCI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This data-based method only uses the low-level information of animation data and ignores the internal relationship between animation data, resulting in the loss of high-level semantic information, resulting in low efficiency in the management and reuse of animation data; at the same time, it also makes animation creation time-consuming. Long, high cost, low animation data reuse rate

Method used

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  • Animation data organization method based on sketch interaction
  • Animation data organization method based on sketch interaction
  • Animation data organization method based on sketch interaction

Examples

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Embodiment Construction

[0088] In order to enable those skilled in the art to better understand the present invention, the following describes in further detail the animation data management method based on sketch interaction provided by the present invention with reference to the accompanying drawings, but does not constitute a limitation to the present invention.

[0089] 1. Select the animation resources to be processed. In this example, part of the data comes from the self-built sketch animation database, on the other hand the data comes from the Internet. Select the "Witch and the Cat" animation video clip from the existing animation data material as the object;

[0090] 2. Use the method described in step 1 to watch the video clip, import the main animation data in the animation material to the sketch drawing canvas, and store the data in the database at the same time;

[0091] 3. Analyze the relationship between animation data using the method described in step 2 above, and add sketch annotations and...

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Abstract

The invention discloses an animation data organization method based on sketch interaction. The method comprises the steps of (1) establishing a sketch cognitive model for animation data sketch representation and building a sketch user interface for animation data management based on the sketch cognitive model, (2) defining the relationship between animation data based on a semantic net model and aresource description framework RDF by the sketch user interface and establishing an interaction primitive describing the relationship of the animation data, (3) establishing a context model of the animation data based on the semantic relationship between the context-awareness technology and the animation data, (4) editing the context model of the animation data by the sketch user interface to realize the organization of the animation data. The animation data is efficiently described and organized, an efficient interaction mode is provided for the retrieval and reuse of the animation data during animation creation, and the process of interactive animation generation is accelerated.

Description

Technical field [0001] The invention belongs to the field of human-computer interaction, and specifically relates to an animation data organization method based on sketch interaction. Background technique [0002] In recent years, the rapid development of computer science and technology and the increasing popularity of the Internet have driven the vigorous development of the computer animation industry, and the computer animation industry has become one of the fastest growing industries. According to statistics, the scale of the global animation industry was approximately US$122 billion in 2010. In 2016, the scale of the animation industry exceeded US$244 billion, with an annual growth rate of over 12.9%. [0003] While the computer animation industry is booming, the explosive growth of computer animation data has brought people rich animation data resources and also brought more arduous challenges. How to describe computer animation resources and how to effectively organize massiv...

Claims

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Application Information

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IPC IPC(8): G06T13/00
CPCG06T13/00
Inventor 马翠霞刘舫李彦峰
Owner INST OF SOFTWARE - CHINESE ACAD OF SCI
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