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Automatic animation playing method and device, client and video direct-broadcast system

A playback method and animation technology, applied in the Internet field, can solve problems such as poor user experience, loss of animation broadcasts, and rapid changes in scores, and achieve the effect of improving visual effects and avoiding visual confusion.

Active Publication Date: 2018-07-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, when the animation is applied to the voting PK competition, since the voting operations of the two voting parties are carried out simultaneously, the score changes rapidly, and the interval time is uncontrollable, and there will be overlap between multiple animations
If the overlapping animations are delayed so that the animations do not overlap each other, the performance of the animation for the broadcast of the game will be lost, which will cause a bad user experience

Method used

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  • Automatic animation playing method and device, client and video direct-broadcast system
  • Automatic animation playing method and device, client and video direct-broadcast system
  • Automatic animation playing method and device, client and video direct-broadcast system

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Embodiment Construction

[0024] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0025] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0026] The embodiment of the present invention provides an automatic animation playing m...

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PUM

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Abstract

The invention relates to an automatic animation playing method and device, a client and a video direct-broadcast system. The method comprises: animation playing triggering data from a server are received; according to the triggering data, pre-played animations with different priority queues are generated automatically; when the pre-played animation belongs to a high-priority-level playing queue, aplaying queue to which a currently played animation is determined; if the currently played animation belongs to a high-priority-level playing queue, the currently played animation is stopped and thepre-played animation is played; and if the currently played animation belongs to a low-priority-level queue, the currently played animation is shielded and the pre-played animation is played. According to the embodiment of the invention, with the automatic animation playing method, the real-time data from the server can be used as a trigger signal to generate different animation effects correspondingly, so that ordered seamless playing of animations with different priority levels is realized; and overlapping among different animations during animation switching is avoided, so that the visual effect is optimized.

Description

technical field [0001] The invention belongs to the technical field of the Internet, and in particular relates to an automatic animation playing method, device, client and video live broadcast system. Background technique [0002] Animation playing technology generally exists in the prior art, for example, in webpage animation, game animation, chat animation and so on. Animation technology will also be combined with the game to show the intensity of the game, score and other information. Usually, game animations are only used in turn-based games, and the two sides of the game operate in time-sharing, and the animation mode adopts a simple form of immediate triggering. However, when the animation is applied to the voting PK competition, since the voting operations of both voting parties are carried out simultaneously, the score changes rapidly and the interval time is uncontrollable, and multiple animations will overlap each other. If the overlapping animations are delayed ...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04N21/2187H04N21/431H04N21/4788H04N21/485
CPCH04N21/2187H04N21/4312H04N21/4788H04N21/485H04L65/764H04N21/431G06F9/48H04L9/40
Inventor 曹超利潘文婷宁彬泉成平郭林烁谢晋任志豪潘佳韩余子翼叶建军吴世友李继超謝方鈞
Owner TENCENT TECH (SHENZHEN) CO LTD
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