Discrete loading method and system of game resources based on Unity3D
A technology for loading systems and games, applied in the field of game development, can solve the problems of increasing the difficulty of distribution and deployment of game clients, huge number of game resources, and difficult management of game resources, etc., to achieve the effects of easy management, reduced interaction, and good experience
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Embodiment 1
[0077] first, figure 1 A flow chart of a method for discrete loading of game resources based on Unity3D provided by an embodiment of the present invention is shown; figure 1 As shown, Embodiment 1 provides a method for discrete loading of game resources based on Unity3D, including:
[0078] Step S1, create a micro-end engine. The micro-end engine includes a micro-end client and a micro-end server; update operation;
[0079] Wherein, the game resources include game model resources and UI resources.
[0080] Among them, the micro-end engine is the Unity3d game engine.
[0081] Step S2, process the game resources to obtain multiple prefabs, each prefab generates a corresponding version number, and sets a download address for each version number;
[0082] Step S3, generating an AssetBundle resource bundle from multiple prefabs, and the AssetBundle resource bundle is stored locally or in the server;
[0083] Step S4, obtain the initial game resource request message, and start ...
Embodiment 2
[0131] Game resources include game model resources and UI resources. The game resources on the corresponding micro-end engine page are usually controlled by game players. In practical applications, players often place resource items in the storage space according to their own operating habits. When acquiring new items or initiating a request to organize storage space, the system-defined placement or sorting methods in the prior art often affect or change the arrangement order of the player's existing resources and items, causing inconvenience to the player's operation and use of items. After the placement order of the resource items is changed, the player needs to reorganize or sort the resource items in the storage space. When the player has a lot of resource items, the above operation is a very cumbersome process, and the server also needs to frequently respond to the player's requests. requests, resulting in increased load on the server.
[0132] Based on this, the present ...
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