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System and method for monitoring business states of network games

A business status and online game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of inability to meet real-time monitoring requirements, real-time monitoring not realized, poor horizontal scalability, etc., to ensure standardization and consistency, Improve safety and stability, reduce stress

Inactive Publication Date: 2017-05-31
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the existing monitoring platform has poor horizontal scalability, especially unable to meet the real-time monitoring requirements of large-scale multi-computer room distribution, and cannot aggregate all data into a unified platform for display. not achieved

Method used

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  • System and method for monitoring business states of network games

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Embodiment Construction

[0039] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0040] figure 1 It is an architecture diagram of the online game business status monitoring system according to the present invention, such as figure 1 As shown, the online game business status monitoring system of the present invention includes a plurality of business status acquisition units 10, a back-end monitoring server 20, a front-end monitoring server 30, and a monitoring database 40, wherein,

[0041] The business status acquisition unit 10 is deployed in each computer room or in each independent and non-communicating network segment, and communicates with the back-end monitoring server 20, and transmits the collected monitoring data of the game server to t...

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PUM

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Abstract

The invention relates to a system and a method for monitoring business states of network games. The system comprises a business state collecting unit, a backend monitoring server, a frontend monitoring server and a monitoring database, wherein the business state collecting unit is used for collecting monitoring data of a game server, and sending the monitoring data to the backend monitoring server; the backend monitoring server is used for processing the monitoring data; the frontend monitoring server is used for displaying the monitoring data and configuring monitoring content; the monitoring database is used for storing the monitoring data and detection data. The method comprises the following steps of configuring the monitoring content of the game server; collecting the data of the game server; processing and storing the monitoring data; displaying the monitoring data, and performing alarming on the abnormal monitoring data. The system and the method can be used to realize the intelligent real-time monitoring on the business states of large-scale multi-machine room distribution network games, and network states of machine rooms to the state.

Description

technical field [0001] The invention relates to a network monitoring system, in particular to a network game business state monitoring system and method. Background technique [0002] Intelligent monitoring is to collect and summarize the status data of the current online business server in real time through the monitoring platform, store and display these data, and make real-time judgment on the status of these data, and send an alarm if there is an abnormality. [0003] In order to meet the needs of large-scale servers, the existing monitoring platforms adopt a distributed architecture to aggregate all data for unified management and display. Global multi-computer room deployment has inherent support advantages. [0004] However, the existing monitoring platform has poor horizontal scalability, especially unable to meet the real-time monitoring requirements of large-scale multi-computer room distribution, and cannot aggregate all data into a unified platform for display. ...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/352A63F13/355A63F13/77
Inventor 赵亚明王毅
Owner SNAIL GAMES
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