Three-dimensional character loop animation automatic accumulation method
A character, three-dimensional technology, applied in the field of automatic accumulation of three-dimensional character loop animation, can solve the problems of manual update, slight difference in angle change, etc., to avoid the effect of sliding phenomenon
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[0037] The present invention will be described in detail below in conjunction with the accompanying drawings and specific examples.
[0038] Such as figure 1 Shown, the automatic accumulation method of a kind of three-dimensional character cycle animation of the present invention, concrete steps are:
[0039] Step 1: For the 3D character model that has completed bone binding, use the center point R of the character's abdomen as the reference point of the 3D character model, and use the center point of the character's abdomen as the coordinate origin to calculate the controller C corresponding to each part of the character k The relative position of Q k , k=0,1,2...K-1, K is the total number of controllers, the relative position Q k It is calculated in the coordinate system with the center point of the character's abdomen as the origin of the coordinates; sampling is performed at equal intervals along the character's moving path S, and the normal line N of the path curve at e...
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