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Multi-user voice cooperation system based on communication network

A multi-person voice and collaborative system technology, applied in the transmission system, two-way sound reinforcement telephone system, telephone communication, etc., can solve the problems of difficult real-time systems, and achieve the effects of improving teaching efficiency, improving hands-on operation ability, and low delay

Pending Publication Date: 2022-02-25
中国人民解放军陆军装甲兵学院士官学校
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to network delays, it is difficult for the system to achieve real-time, accurate player position synchronization

Method used

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  • Multi-user voice cooperation system based on communication network
  • Multi-user voice cooperation system based on communication network
  • Multi-user voice cooperation system based on communication network

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0036] The following is attached figure 1 , to further illustrate the specific implementation of a communication network-based multi-person voice collaboration system of the present invention. A multi-person voice collaboration system based on a communication network in the present invention is not limited to the description of the following embodiments.

[0037] This embodiment provides a specific structure of a multi-person voice collaboration system based on a communication network, such as figure 1 As shown, a communication network-based multi-person voice collaboration system includes:

[0038] The underlying API module for data transmission and underlying configuration;

[0039] Send information and serialize information through the underlying API module to the connection management module, which is responsible for network client management and network server management;

[0040] Sending information and information serialization: responsible for communication connecti...

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Abstract

A multi-user voice cooperation system based on a communication network comprises a bottom layer API module used for data transmission and bottom layer configuration; information is sent and serialized to a connection management module through the underlying API module, and the connection management module is used for being responsible for network client management and network server management; an object state and behavior module which is used for processing network identities and network behaviors; an object life cycle module which is used for managing a network scene and a client scene; and an engine integration module which is used for integrating various components including a network position component, a network animation component and a network distance inspection component; the system is technologically characterized in that: a vivid voice interaction scene is established and presented through an audio equipment system on a computer to give students an immersive feeling, so that the learning interest of the students is stimulated, and the manual operation ability of the students is improved; the system supports simultaneous on-site learning of multiple persons, breaks through the limitation of traditional education, and improves the teaching efficiency.

Description

technical field [0001] The invention belongs to the technical field of digital media, in particular to a multi-person voice collaboration system based on a communication network. Background technique [0002] With the continuous development of virtual reality technology and digital media technology, the attention of the game industry is getting higher and higher. The digital game economy is occupying a certain proportion in the overall economy. At present, there are many engine platforms for developing games, and Unity has Its cross-platform, easy-to-operate, and excellent performance characteristics have been favored by the market. [0003] At present, the game industry is developing from traditional 2D / 2.5D games and stand-alone games to emerging 3D games and online online games, and the rise of 3D games and online games is accompanied by changes in technology and algorithms. The traditional 2D path search method is no longer applicable to 3D scenes, so it is necessary to...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L67/131H04M9/08H04L65/80G09B5/10G09B5/06
CPCH04M9/082H04L65/80G09B5/10G09B5/065
Inventor 高强张凤晓赵维康洪作鑫高洪涛那丹彤徐远哲张执明许钊
Owner 中国人民解放军陆军装甲兵学院士官学校
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