Terrain model rendering method and device, electronic equipment and storage medium

A terrain model, terrain technology, applied in the field of rendering, can solve the problem of not being so realistic, and achieve the effect of increasing the bump effect, improving the game experience, and improving the credibility

Pending Publication Date: 2021-10-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the game, currently, by rendering the terrain model in the game scene, the demand for the surface texture of the terrain in the game scene can be met to a certain extent, especially the top-view game. However, for the first-person game or the third-person game In shoulder-view games, the terrain is mostly displayed from the side. When the terrain is viewed from the side, the protrusion effect originally rendered will not appear so realistic.

Method used

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  • Terrain model rendering method and device, electronic equipment and storage medium
  • Terrain model rendering method and device, electronic equipment and storage medium
  • Terrain model rendering method and device, electronic equipment and storage medium

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Embodiment Construction

[0052] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0053] When the game is running, the hardware needs to render multiple frames of images in a short time, for example, usually more than 60 frames per second. This fast rendering requirement makes it possible to use terrain models with a low number of polygons when making models, but there are The problem is that it is impossible to express the detailed undulating effect of the terrain surface. Therefore, in related solutions, a normal map is used to record the difference in the surface normal direction between the bottom surface number model and the high surface number model, and then through the shader later The reflection direction of the light is processed in the medium to create an illusion for the viewer, thereby increasing th...

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Abstract

The embodiment of the invention provides a terrain model rendering method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining a mask map which is used for representing the surface material of a terrain model; extracting height data from a specified color channel of the mask map, wherein the height data is used for representing the local detail height of the earth surface material in the game scene; determining target height data for a vertex of the terrain model according to the height data; and repositioning the vertexes of the terrain model according to the target height data, and rendering the terrain model after the vertexes are repositioned. According to the embodiment of the invention, the vertex of the terrain model is repositioned and then rendered by using the height data in the mask map, and a more real visual effect at each visual angle is obtained.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of rendering, and in particular, relate to a terrain model rendering method, a terrain model rendering device, electronic equipment, and a storage medium. Background technique [0002] With the development of computer technology, graphics processing technology is also developing rapidly, and the pictures presented on terminal devices are becoming more and more exquisite. At present, 3D models are widely used in fields such as game entertainment, animation, film and television, and virtual reality due to their three-dimensional and realistic effects. By rendering the 3D model, visual errors can be caused to the viewer and a more realistic visual experience can be brought to the viewer. For example, rendering a terrain model in a game scene can provide viewers with a more realistic terrain environment. [0003] Specifically, rendering can be divided into two types, one is real-time ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T15/04G06T15/20G06T15/80G06T17/05
CPCA63F13/52G06T15/205G06T15/04G06T15/80G06T17/05A63F2300/66
Inventor 董昕
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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