Method and device for generating game animation material, storage medium, and terminal

An animation and material technology, applied in the field of data processing, can solve the problem of low efficiency of customized game animation material generation, achieve the effect of reducing data processing pressure, improving generation efficiency, and meeting generation needs

Active Publication Date: 2022-05-31
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present invention provides a method and device, a storage medium, and a terminal for generating game animation materials, the main purpose of which is to solve the problem of low efficiency of customized generation of existing game animation materials

Method used

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  • Method and device for generating game animation material, storage medium, and terminal
  • Method and device for generating game animation material, storage medium, and terminal
  • Method and device for generating game animation material, storage medium, and terminal

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Embodiment Construction

[0068] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although the present disclosure is shown in the

[0070] 101. Obtain the node data of the climbing object.

[0072] It should be noted that, in the initialization phase, the numerical definition for initializing the node data as the root node,

[0076] 103. Generate the animation material of the climbing object according to the node data and the child node data.

[0077] In this embodiment of the present invention, since the node data is stored in the Node node configured at the location of the node, the

[0083] In this embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 6, the node data includes a node

[0087] In the embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 7, step 103 is based on the number of nodes

[0093] In this embodiment of the present i...

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Abstract

The invention discloses a method and device, a storage medium, and a terminal for generating game animation materials, and relates to the technical field of data processing. The main purpose is to solve the problem of low efficiency of customized generation of the existing game animation materials. Including: acquiring node data of the climbing object, the node data is used to characterize the climbing state of the climbing object attached to the scene object in the game scene; driving the node data based on the growth force data to obtain the obtained The child node data of the climbing object, the growth force data is used to characterize the data that drives the node data to climb according to different force directions and different force directions; according to the node data, the child node data An animation material of the climbing object is generated. It is mainly used for the generation of game animation materials.

Description

Method and device for generating game animation material, storage medium and terminal technical field The present invention relates to a kind of technical field of data processing, particularly relate to a kind of generation method of game animation material and device, storage medium, terminal. Background technique [0002] With the gradual emulation of the big world type game development requirements, the procedural development of various virtual animations is becoming more and more Having attention. Especially for the changes of the world time in the big world type games, the generation of animation materials has a pressing effect. There are more and more demand for scene animation with real effects, for example, to generate vines with real surface effects that are attached to houses, bridges, trees, etc. vine animation material to render realistic vine animation based on game engine. At present, the existing method for generating animation material with climbing...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20A63F13/60
CPCG06T13/20A63F13/60
Inventor 颜廷超
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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