Method and device for improving definition of ultra-high-definition 4K-resolution VR video
A technology of video clarity and resolution, applied in the ultra-high-definition field, can solve the problems of not making full use of the ultra-high-definition resolution space and 4K resolution.
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specific Embodiment 1
[0051] Such as figure 1 As shown, the embodiment of the present invention provides a method for improving the definition of a VR video with an ultra-high-definition 4K resolution, including an expansion step S1 and a restoration step S2.
[0052] The expansion step S1 expands and processes the spherical VR video into a rectangular VR video; the restoration step S2 restores the rectangular VR video into a spherical VR video.
[0053] Such as figure 2As shown, the unfolding step S1 may include steps S11-S14.
[0054] Step S11, setting the hotspot spherical surface and the non-hotspot spherical surface on the spherical VR video whose equator resolution is M. The purpose of this step is to define the hot sphere on the spherical surface. For example, when it is applied to concerts, parties, press conferences and other scenes, the hemisphere facing the stage can be used as the hot sphere, or the hemisphere facing the stadium in sports scenes can be used as the hot sphere.
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specific Embodiment 2
[0078] Such as Figure 4 As shown, the embodiment of the present invention provides an ultra-high-definition 4K resolution VR video resolution enhancement device, including an expansion module 21 and a restoration module 22 connected to each other. The expansion module 21 expands and processes the spherical VR video into a rectangular VR video; the restoration module 22 restores the rectangular VR video into a spherical VR video.
[0079] The deployment module 21 is used for:
[0080] Set the hotspot hemisphere and non-hotspot hemisphere on the spherical VR video with an equatorial resolution of 4320;
[0081] Expand the spherical VR video with a resolution of 4320 at the equator into a rectangular VR video with a resolution of 4320*2160, where the hotspot hemisphere is mapped to the hotspot area at one end of the rectangular VR video, and the non-hotspot hemisphere is mapped to the non-hot spot at the other end of the rectangular VR video area; the resolution of the hotspot...
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