Realistic virtual human multi-modal interaction implementation method based on UE4
An implementation method and virtual human technology, applied in the field of real-sense virtual human multi-modal interaction, can solve problems such as lack of voice input, lack of professional fields, and inability to give answers and responses, and achieve a wide-spread and easy-to-accept effect
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[0037] Hereinafter, the present invention will be further described with reference to the accompanying drawings.
[0038] Before proceeding with the statement of specific implementation, some terminology needs to be explained:
[0039] UE4 is the abbreviation of UNREAL ENGINE 4, Chinese: Unreal Engine 4, UE4 is currently the world's most well-known top game engine with the most extensive authorization.
[0040] BlendShape is a vertex deformation animation, which is generally used for expression production.
[0041] Maya is a world-leading software application for 3D digital animation and visual effects produced by Autodesk.
[0042] Substance is a powerful 3D texture map production software.
[0043] UMG is the abbreviation of Unreal Motion Graphics, Chinese: Unreal Motion Graphics Interface Designer, UMG is the UI interface production module in the UE4 editor;
[0044] NVBG is the abbreviation of NonVerbal-Behavior-Generator, Chinese: non-verbal behavior generator.
[004...
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