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Game role model generation method and device, role adjustment method and device, equipment and medium

A technology for generating game characters and models, applied in the field of games, can solve problems such as cumbersome manual adjustments, reducing the efficiency of character face binding, wasting human resources, etc.

Pending Publication Date: 2020-09-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to provide a game character model generation, character adjustment method, device, equipment and medium to solve the problems in the related art before splines and skins are arranged. Fine and tedious manual adjustments are required, which wastes unnecessary human resources and reduces the efficiency of character face binding

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  • Game role model generation method and device, role adjustment method and device, equipment and medium
  • Game role model generation method and device, role adjustment method and device, equipment and medium

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Embodiment Construction

[0086] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments.

[0087] With the improvement of interaction between various games and users, some games provide some functions for users to customize the game character, such as "pinching face", that is, after the user selects the game character, he can make some fine adjustments to the game character, Such as changing face shape, figure, expression, etc. These operations have higher requirements on the model of the game character, and this application provides a method to obtain a more flexible model to facilitate development and user operations.

[0088] In the e...

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Abstract

The invention provides a game role model generation method and device, a role adjustment method and device, equipment and a medium, and relates to the technical field of games. The game role model generation method comprises the steps of determining a vertex mapping relationship between vertexes of a reference model and vertexes of a game role grid model according to key points of the reference model and key points of the game role grid model; determining target skeleton data of the game role grid model according to reference model skeleton data and the vertex mapping relationship; determiningtarget skin data of the game role grid model according to reference model skin data, the vertex of at least one reference model corresponding to the vertex of the game role grid model and corresponding reference model skin data; and generating the game role model according to the game role grid model, the target skeleton data and the corresponding target skin data. So, the fine manual adjustmentis greatly reduced, the automatic binding is realized, and the generation efficiency of the game role model is improved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a method, device, device and medium for generating a game role model and adjusting a role. Background technique [0002] With the development of the game and 3D animation industry, there are more and more various 3D characters. By binding the facial bones of the character models, the expressions of the characters can be made richer and more diverse, making the facial expressions of the characters more vivid. Vivid and vivid, therefore, the character's facial model binding technology is also becoming more and more important. [0003] In related technologies, the input facial model is preprocessed; for the preprocessed facial model, splines are manually adjusted according to the facial facial features to fit the facial facial features; then the bones of the facial model are generated according to the spline positions, Finally, manually adjust the position of the bones, skin ...

Claims

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Application Information

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IPC IPC(8): A63F13/52G06T17/20G06T13/40
CPCA63F13/52G06T17/20G06T13/40
Inventor 陈康张伟东郭道亮
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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