E-sports fitness system

An e-sports and fitness equipment technology, applied in indoor games, heavy objects, gymnastics equipment, etc., can solve the problems of poor fitness effect, high safety risks of free weights, and difficulty in self-service use, so as to overcome boredom and fatigue. sense, enhance security and scientificity, and facilitate the effect of publishing

Active Publication Date: 2021-08-27
北京赛锐奥科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] 1. Nowadays, fitness equipment has a single function, and it needs dozens or hundreds of square meters to expand the training equipment for the chest, shoulders, back, waist, abdomen, legs, arms and other major muscle groups. It is mostly suitable for professional gyms, and it is difficult to enter the home, Workspaces and public places are self-service, which makes it difficult to promote public strength fitness
[0004] 2. Nowadays, fitness equipment generally adopts the user's "face-to-face weight" mode, which is mostly suitable for professionals and fitness experts. Ordinary users cannot overcome the boring and fatigue in use, so that the society can go to the gym to persist in strength training The proportion of adults is less than 1%. Many fitness card buyers find it difficult to persist in training. Some households who buy fitness equipment use them inefficiently or even leave them idle for a long time.
[0005] 3. The use of existing fitness equipment lacks guidance, personal fitness movements are difficult to standardize, and the fitness effect is not good
If you choose to hire a personal trainer for a long time, the cost will be unbearable; if you choose to follow the teaching video, your movements will not be corrected
[0006] 4. The use of existing fitness equipment lacks operational supervision, and exercise safety is difficult to guarantee
There is no supervision and analysis and reminders for fitness weight, times, and correct movements, and free weights have greater safety hazards
[0007] 5. Existing fitness training lacks fitness information collection and release, and lacks incentive mechanisms such as rankings, making it difficult for personal fitness to persist for a long time

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0059] An e-sports fitness system, see figure 1 , including fitness equipment and processing units;

[0060] The fitness equipment is provided with a plurality of sensors;

[0061] Specifically, the schematic diagram of the structure of the fitness equipment is as follows: figure 2 , 3 As shown in the figure, 1 is the chest / back handle, which is used to expand the arms on both sides to realize the chest or back function; 2 is the chest push / pull back handle, which is used to move forward and backward to realize The function of chest or back; 3 is the bending arm / arm pressing bar, which is used to realize the bending training of the arm, and exercise the biceps and triceps; 4 is the leg raising / hooking bar for sitting leg raising and hooking leg, so that the calf can rotate along the knee to exercise the quadriceps and biceps femoris; Exercise; 6 is the base; 7 is the counterweight box, used to adjust the exercise weight; 11 is the counterweight; 12 is the accessory shield...

Embodiment 2

[0068] Embodiment 2 On the basis of Embodiment 1, the execution method of the game driving model of the aircraft is increased:

[0069] The game-driven model includes an acceleration phase; during the acceleration phase, the game-driven model performs the following methods:

[0070] Filter the motion data of the user's motion within a single cycle according to the preset standard model;

[0071] Specifically, standard models such as Figure 4 As shown, different sports items correspond to different standard models. from Figure 4 can be read directly to the standard value T 0 ~T 2 . The function image formed by the motion data of the user's motion in a single cycle is as follows: Figure 5 As shown, the image obtained after filtering the collected motion data is as follows Image 6 shown.

[0072] Extract the filtered feature time point: the first feature time point t 0 , the second characteristic time point t 1 , the third characteristic time point t 2 and the four...

Embodiment 3

[0097] Embodiment 3 On the basis of other embodiments, the following content is added:

[0098] Also includes:

[0099] Training unit: used to build virtual fitness coaches and fitness courses; also used to judge whether the user's exercise data meets the requirements of the fitness course selected by the user; also used to construct virtual characters according to the user's exercise conditions, and the bones of the virtual characters The size of the muscle corresponds to the user's movement.

[0100] Specifically, the training unit builds a virtual fitness coach or training partner, which can accompany the user in exercising. The training unit also has standard fitness courses. Users can meet their fitness needs by learning fitness courses. During this process, the corresponding actions of users can also be collected through sensors, and the game can judge whether the user's strength, schedule, and time meet the exercise requirements of fitness courses. At the same time, a...

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PUM

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Abstract

The electronic sports fitness system provided by the present invention includes fitness equipment and a processing unit; the fitness equipment is provided with a plurality of sensors; the processing unit is constructed with a game-driven model; it is also used for collecting motion data of the sensors when the user is using it , transmitting the motion data to the game driving model; the game driving model is used to analyze the strength, distance and time of the user's motion according to the motion data, and realize game simulation according to the motion data. The system combines fitness with e-sports games, which improves the fun of fitness.

Description

technical field [0001] The invention belongs to the technical field of fitness equipment, and in particular relates to an electronic sports fitness system. Background technique [0002] Fitness exercises can use a variety of freehand exercises, such as various freehand aerobics, rhythmic gymnastics, gymnastics and various self-resistance movements. You can also use a variety of different exercise equipment for various exercises, such as weightlifting equipment such as dumbbells, barbells, and kettlebells, gymnastics equipment such as horizontal bars, parallel bars, ropes, and poles, as well as spring tensioners, pulley tensioners, elastic bands, and various special exercise equipment. Strength training equipment such as comprehensive strength training racks, as well as aerobic training equipment such as power bicycles, steppers, flat treadmills, and rowing machines. But the existing fitness system still has the following defects: [0003] 1. Nowadays, fitness equipment has...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B23/04A63B23/12A63B21/06A63B23/02A63B23/035A63B24/00A63F13/212A63F13/24A63F13/28A63F13/803A63F13/822A63F13/837
CPCA63B21/06A63B23/02A63B23/0205A63B23/0233A63B23/0244A63B23/035A63B23/04A63B23/12A63B24/0087A63F13/212A63F13/24A63F13/28A63F13/803A63F13/822A63F13/837
Inventor 姜如国庄昊苏伟一
Owner 北京赛锐奥科技有限公司
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