Method, device, terminal and storage medium for displaying game screen

A display method and screen technology, applied in the computer field, can solve problems such as long time occupation and inability to clearly observe the battle situation, and achieve the effect of reducing the rhythm, realizing the rhythm of the game, and speeding up the rhythm

Active Publication Date: 2021-06-29
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, with the display method of the game screen in the related art, all events in the virtual scene are advanced at a uniform speed, which will cause events that users care less about (such as killing wild monsters) to take too long, while important events (such as collective Confrontation) is too fast-paced to clearly observe the battle situation

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  • Method, device, terminal and storage medium for displaying game screen
  • Method, device, terminal and storage medium for displaying game screen
  • Method, device, terminal and storage medium for displaying game screen

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Embodiment Construction

[0032] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0033] The "plurality" mentioned herein means two or more. "And / or" describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and / or B may indicate: A exists alone, A and B exist simultaneously, and B exists independently. The character " / " generally indicates that the contextual objects are an "or" relationship.

[0034] First of all, the nouns involved in the embodiments of this application are introduced:

[0035] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional env...

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Abstract

The embodiment of the application discloses a display method, device, terminal and storage medium of a game screen, belonging to the field of computers. The method includes: displaying a game interface, where the game interface includes a game screen during the game process; in response to a target game event during the game process, determining a target promotion ratio corresponding to the target game event, and the target promotion ratio refers to the operation When the target game event is reached, the advancement magnification of the game time axis is used to represent the time progress of the game; according to the target advancement magnification, the game screen corresponding to the target game event is displayed. Among them, the game screen's The playback rate matches the target boost multiplier. This method can speed up the rhythm of non-key events in the game, and reduce the rhythm of key events in the game, so that users can clearly observe the game situation under key events, and shorten the game while realizing flexible control of the game rhythm. time.

Description

technical field [0001] The embodiments of the present application relate to the field of computers, and in particular to a method, device, terminal and storage medium for displaying a game screen. Background technique [0002] Real-time strategy games are games in which users play the role of commanders and manage virtual characters in the virtual world. In real-time strategy games, users can form their own camps and conduct simulated battles with other users' camps by arranging tactics and strategies . [0003] In related technologies, when a user conducts a simulated battle with other users through a real-time strategy game, the game match time is synchronized with the real time, and the game match progress is advanced at a constant speed based on the real time. The user watches the battle situation and chooses a battle strategy. [0004] However, with the display method of the game screen in the related art, all events in the virtual scene are advanced at a uniform speed...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/525A63F13/822
CPCA63F2300/6661A63F2300/807A63F13/525A63F13/822
Inventor 唐斌沈海峰孙良夫
Owner TENCENT TECH (SHENZHEN) CO LTD
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