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A method and device for realizing multi-person virtual interaction

A virtual user and virtual room technology, applied in the field of virtual reality, can solve the problems of 3D virtual image limb dislocation, status cannot be notified in real time, and viewing progress is inconsistent, so as to ensure real-time synchronization, reduce dependence on the message system, and improve inconsistent progress. Effect

Active Publication Date: 2022-01-11
CHONGQING IQIYI INTELLIGENT TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Under normal circumstances, different users in the same room can achieve quasi-real-time synchronous viewing status; however, when the request API or Push system is abnormal, or the VR device receives abnormal messages, it will cause a user in the same room to The status cannot be notified to other users in real time, resulting in inconsistent movie viewing progress, 3D avatar limb dislocation, etc.
In addition, the status of the user passively leaving the room is not reported in time, which will also lead to a large number of vacant and invalid rooms, which greatly affect the user experience

Method used

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  • A method and device for realizing multi-person virtual interaction
  • A method and device for realizing multi-person virtual interaction
  • A method and device for realizing multi-person virtual interaction

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Embodiment Construction

[0072] The application will be described in further detail below in conjunction with the accompanying drawings.

[0073] The processing device referred to in this application includes but is not limited to any computing device, and the processing device may be an independent device, or a device that can be integrated with a virtual reality device or a server.

[0074] The server referred to in this application includes but is not limited to any kind of service equipment, such as a single network server, a set of multiple network servers, or a cloud formed by multiple servers.

[0075] The virtual reality equipment referred to in this application includes but is not limited to any VR equipment that can implement virtual reality technology such as VR all-in-one machines and VR glasses; in one embodiment, the virtual reality equipment can also be existing VR equipment and other equipment Devices formed by being integrated through a network, the other devices include user equipmen...

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Abstract

The purpose of this application is to provide a method and device for realizing multi-person virtual interaction. In this solution, when one or more virtual users request to join one or more virtual rooms, one or more long connections are established between the virtual reality device corresponding to the user and the server corresponding to the virtual room, and then, Based on the long connection, provide the user with one or more data services associated with the virtual room, and based on the group corresponding to the long connection, synchronize the data information corresponding to the data service to other users in the group. Compared with the existing technology, this application reduces the time delay of interactive data and status synchronization between different users, reduces the dependence on the message system, improves the reliability of data transmission, and ensures the resources of different users in the same room through the application of long connection technology. Real-time synchronization of playback and action data, etc., enhances the experience of users using virtual reality devices for "cross-time and space" interaction.

Description

technical field [0001] The present application relates to the field of virtual reality technology, in particular to a technology for realizing virtual interaction among multiple people. Background technique [0002] A virtual reality (VR, Virtual Reality) technology can help people obtain a more realistic visual effect on a screen by displaying a picture in a 3D form. At present, the main application of VR technology is virtual viewing. Users create a virtual room, join a virtual room, watch a virtual movie with other users, and exit a room in a VR device to realize the virtualization of the real viewing scene and obtain A real movie-watching experience. [0003] In the prior art, virtual room creation, joining, exiting, homeowner replacement, video playback and progress reporting, 3D avatar setting and motion synchronization, voice and microphone switch setting, etc., are all through the HTTP short connection API (Application Programming Interface ), and cooperate with th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L67/1095H04L67/131G06F16/958
CPCH04L67/1095G06F16/958H04L67/131
Inventor 许强
Owner CHONGQING IQIYI INTELLIGENT TECHNOLOGY CO LTD
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