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Game data partition storage method based on block chain hash addressing and re-encryption

A technology of game data and storage method, applied in the field of blockchain, can solve problems such as lack of openness, transparency, poor system scalability, game playability, fairness impact, etc., to improve scalability and pluggability , The effect of improving data privacy and strengthening privacy protection

Active Publication Date: 2019-02-12
广东微链科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the existing online game system, the algorithms for core data such as the content, quantity, and extraction probability of these virtual props and equipment are all centralized management models, which cannot be completely open and transparent, resulting in the playability and fairness of the game. greatly affected by
[0006] (2) Security issues
However, there are some problems in the existing block system: (1) All nodes in the blockchain need to store all data, and the transaction data of the nodes is completely transparent, but in practical applications, the privacy data of game users does not want to be shared by everyone We all know; (2) The scalability of the system is poor, all nodes can do all the work, and computing resources cannot be fully utilized

Method used

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  • Game data partition storage method based on block chain hash addressing and re-encryption
  • Game data partition storage method based on block chain hash addressing and re-encryption

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Embodiment Construction

[0048] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0049] refer to figure 1 and figure 2 As shown, a game data partition storage method based on blockchain hash addressing and re-encryption, specifically includes the following steps:

[0050] S1. Data partition storage. In the traditional blockchain storage method, all nodes directly store all data, which wastes storage resources, makes the system less scalable, and computing resources cannot be fully utilized. The purpose of data partition storage in this method is to Divide the functions of different nodes, so that only some nodes in the blockchain system have the function of storing data, change the shortcomings of all nodes in the traditional blockchain system to store data, and waste storage space, thereby impr...

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Abstract

The invention relates to a game data partition storage method based on block chain hash addressing and re-encryption. The method comprises a data partition storage step and a data check step, whereinthe data partition storage step specifically comprises: partitioning block chain nodes into a full node, a consensus node, a storage node and a management node; performing hash operation on the node data to generate hash code; broadcasting the hash codes to nodes throughout the network; performing consensus verification by using hash values; generating a storage address table corresponding to thehash values; and respectively storing the data on the nodes according to the generated storage address table corresponding to the hash values. According to the game data partition storage method basedon block chain hash addressing and re-encryption, by performing fragmentation and partition storage on the data, the data have m pieces of redundancy, the stored data are fragmented, so that the dataprivacy is improved, and the nodes are classified, and different nodes are responsible for different functions, thereby reducing the resource waste, and the hierarchical node structure improves the scalability and the pluggability of the architecture.

Description

technical field [0001] The present invention relates to the field of block chain technology, in particular to a game data partition storage method based on block chain hash addressing and re-encryption. Background technique [0002] Newzoo released a report stating that the global game industry revenue will reach US$137.9 billion (approximately RMB 873.2 billion) in 2018, of which US$70.3 billion will come from mobile platforms, accounting for more than half. The scale of China's game market will reach US$37.9 billion, accounting for more than 25% of the global game market revenue. In terms of revenue scale and number of players, the Chinese market ranks first. [0003] Problems in the game industry now: [0004] (1) Transparency issues [0005] In existing online games, players can obtain some valuable game equipment or win game gold coins (such as chess and card games) through activities such as fighting monsters, upgrading, and exploding equipment built into the game. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06H04L29/12H04L9/32A63F13/71
CPCA63F13/71H04L9/3236H04L63/0428H04L63/0471H04L67/104H04L67/1097A63F2300/532H04L2101/622H04L67/131
Inventor 庄济勇尹京华王海林
Owner 广东微链科技有限公司
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