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Game programming instructional design device

A game and main control board technology, applied in the field of electronic equipment technology and teaching, can solve the problems of not having multiple sensors to distinguish, unfavorable for the mechanical structure of the game controller for students, and unfavorable for students to learn sensor control alone, so as to reduce the complicated circuit and The setting of the connection line, the expansion of connection methods and functions, the effect of a good interactive game experience

Inactive Publication Date: 2019-01-11
广州市怀特海教育科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] (1) The game programming interaction method of pure software only relies on the keyboard and mouse, there are no multiple interfaces to connect different functional circuit boards, and there is a lack of diversified expansion ports, and the connection is easy to be inserted reversely or wrongly inserted, which often leads to circuit short circuit and burnt bad circuit board
[0007] (2) The game programming teaching hardware on the market is highly integrated with many sensors, which hides the control methods of the sensors and does not distinguish between various sensors, which is not conducive to students learning sensor control alone;
[0008] (3) Highly integrated game programming teaching hardware is not conducive to students creating the mechanical structure of the game controller by themselves

Method used

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  • Game programming instructional design device
  • Game programming instructional design device
  • Game programming instructional design device

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Embodiment 1

[0027] Embodiment 1, refer to accompanying drawing of description Figure 1-Figure 3 , the present invention provides following technical scheme:

[0028] A game programming teaching device, including a main control board 10, a tilt sensor 6, and an actuator 12; the actuator 12 is one or more of LED lights, buzzers, vibration motors, and rotating motors. In this embodiment, The actuator 12 uses a red LED light 7 . Among them, the main control board 10 includes a USB interface 1, two rows of anti-reverse insertion interfaces 2, two motor interfaces 3, a main control board power control switch 4, and a power supply interface 5. 1. Perform serial communication with the computer 9; the actuator and the sensor are connected to the main control board through the anti-reverse insertion interface 2, wherein the anti-reverse insertion interface is set to have two rows, respectively installed on both sides of the main control board, each row The number of anti-reverse insertion interf...

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PUM

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Abstract

The invention relates to a game programming instructional design device, being characterized in that by integrating game programming hardware and designing anti-back-plugging wiring, at the same time,the teach method adopts the easy-to-process material such as cardboard and the game hardware module to make the controller by hand, then the teaching mode of software game programming is studied to form a new game programming teaching design device, which comprises a main control board, an actuator and a sensor. The main control board is provided with a USB interface, an anti-plug interface, a motor interface, a main control board power supply control switch and a power supply interface. The main control board communicates with the computer through the USB interface through the serial port. The actuator and the sensor are connected with the main control board through an anti-back-insertion interface, the front wall of the slot of the anti-back-insertion interface is provided with two notches, and the rear wall has no notches; the main control board, the sensor and the actuator are all provided with mounting holes, and the main control board; and the sensor and the actuator are fixed on the board through screws of the mounting holes to form a mechanical structure of the game controller.

Description

technical field [0001] The invention relates to the field of electronic equipment technology and teaching, in particular to a game programming hardware device. Background technique [0002] Game programming teaching hardware is a product that combines sensors, actuators and other hardware with computer game programming, so that learners can not only learn game software programming, but also understand how data is obtained from hardware. The combination of virtual and reality can Comprehensively cultivate students' hands-on creativity and problem-solving ability. [0003] Most of the existing game programming is just programming on computer software, with keyboard and mouse as the only control mode of the game. In addition, there are also a small number of teaching hardware with game programming as the content on the market. The pure software game programming teaching only uses the keyboard and mouse as the control method. Although the gameplay content is rich, the course f...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B19/00
CPCG09B19/0053
Inventor 钟海泰陈柱城
Owner 广州市怀特海教育科技有限公司
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