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Virtual reality driving method and virtual reality system based on arm motion capture

A motion capture and virtual reality technology, applied in the field of virtual reality systems, can solve the problems of large interference from the external environment, inability to track accurately for a long time, and poor arm movement effect, and achieve consistent spatial positions and improve accuracy. Effect

Active Publication Date: 2021-06-29
SHENZHEN UNIV
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the effect of capturing arm movements in the above-mentioned way is not good. For example, the method based on computer vision is easily disturbed by the external environment, such as lighting conditions, backgrounds, and occluders; the method based on inertial sensors is affected by measurement noise and wandering. Influenced by factors such as errors, it is impossible to track accurately for a long time

Method used

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  • Virtual reality driving method and virtual reality system based on arm motion capture
  • Virtual reality driving method and virtual reality system based on arm motion capture
  • Virtual reality driving method and virtual reality system based on arm motion capture

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Embodiment Construction

[0040] The present invention provides a virtual reality driving method and virtual reality system based on arm motion capture. In order to make the purpose, technical solution and effect of the present invention clearer and clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0041] Those skilled in the art will understand that unless otherwise stated, the singular forms "a", "an", "said" and "the" used herein may also include plural forms. It should be further understood that the word "comprising" used in the description of the present invention refers to the presence of said features, integers, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, Integers, steps, operations, e...

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Abstract

The invention discloses a virtual reality driving method based on arm motion capture and a virtual reality system. The method includes initializing a preset pose to obtain initial pose data when the human body wears the motion capture system; capturing real-time pose data of the human body, According to the real-time posture data and the initial posture data, the first arm posture is determined by the transformation matrix method between the arm links; according to the preset built-in model, the first arm posture is converted into the second arm posture of the preset virtual character, and according to The second arm gesture drives a preset virtual character. This application obtains initial pose data and real-time pose data, and utilizes the arm kinematic chain structure to determine the arm pose data in the form of a transformation matrix between links to improve the accuracy of arm motion recognition. At the same time, based on the built-in model, the arm posture data is converted to drive the movement of the 3D virtual character, ensuring that the spatial position of the virtual character and arm is consistent with that of the real character.

Description

technical field [0001] The invention relates to the technical field of intelligent terminals, in particular to a virtual reality driving method and a virtual reality system based on arm motion capture. Background technique [0002] Virtual reality (VR) is a new technology that "seamlessly" integrates real world information and virtual world information. Through cutting-edge technologies such as computers, it combines reality and illusion that could not be experienced in the real world. After the simulation is superimposed, the imaginary characters or objects are superimposed on the real world, which is perceived by human visual senses, so as to achieve an experience beyond reality. In this way, the real environment and illusory objects can be superimposed into the same space in real time. Existing virtual reality is generally based on the motion capture system to recognize human body movements, and control virtual reality characters according to human body movements, especi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01
CPCG06F3/011
Inventor 蔡树彬温锦纯明仲
Owner SHENZHEN UNIV
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