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A method and system for detecting the running environment of a game

An operating environment and game technology, applied in the field of game anti-plug-in, can solve the problems of occupying a lot of CPU resources, affecting the experience of game players, and high misjudgment rate.

Active Publication Date: 2020-10-30
GUANGZHOU HUADUO NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In order to prevent gamers from using virtual machine software to realize multiple openings of game clients, considering that the number of frames that game programs run on a real machine is usually less than the number of frames that these programs run on a virtual machine, the common practice in the prior art It is to judge whether the game program is running in the virtual machine environment through the CPU frame number or frequency, but on the one hand, this detection method takes up more CPU resources; on the other hand, considering the differences of each CPU itself and the possible There will be a problem of stuttering, resulting in a high rate of misjudgment and low reliability, which affects the experience of gamers

Method used

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  • A method and system for detecting the running environment of a game
  • A method and system for detecting the running environment of a game

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Embodiment Construction

[0035] The core of the present invention is to provide a method and system for detecting the running environment of the game. On the one hand, it occupies very little CPU resources; The fairness of the game environment is guaranteed.

[0036] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0037] Please refer to figure 1 , figure 1 It is a flow chart of the process of a method for detecting th...

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Abstract

The invention discloses a method and system for detecting a running environment of a game. The method comprises the steps that hardware fingerprints of the running environment in which a game programis currently located are acquired; the hardware fingerprints refer to the hardware fingerprints corresponding to hardware drivers one to one included in a real machine where the game program is located, and the hardware fingerprints are different from descriptive information of the hardware drivers; the hardware fingerprints are compared with a preset database, it is judged whether or not featureinformation of a virtual machine matched with the hardware fingerprints exists in the preset database, if yes, the running environment in which the game program is currently located is the running environment of the virtual machine. According to the method and system for detecting the running environment of the game, the hardware fingerprints in the running environment are acquired and compared with the preset database, thereby it is determined whether the or not running environment where the game program is located is the running environment of the virtual machine, fewer CPU resources are occupied, the misjudgment rate is reduced, the reliability is high, the fairness of the game environment is ensured, and the experience of game players is improved.

Description

technical field [0001] The invention relates to the field of game anti-cheat technology, in particular to a method and system for detecting the running environment of a game. Background technique [0002] As a kind of recreational activity that people often choose during leisure, games are being loved by more and more people because of their fun and competitive nature. In order to ensure the fairness of the game environment, many games prohibit gamers from opening multiple game clients. However, in practical applications, there are still some game players who implement multi-opening of game clients in various ways for their own benefit. The most common way is to use virtual machine software to realize multi-opening of game clients, which seriously damages fairness of the game environment. [0003] In order to prevent gamers from using virtual machine software to realize multiple openings of game clients, considering that the number of frames that game programs run on a rea...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/75A63F13/77G06F9/455
CPCA63F2300/5586A63F13/75A63F13/77G06F9/45558G06F2009/45591
Inventor 王妍鹏
Owner GUANGZHOU HUADUO NETWORK TECH
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