Crowd generation and simulation method and system based on image segmentation algorithm
A technology of image segmentation and simulation method, which is applied in the field of crowd simulation, can solve the problems of increasing system resource overhead and reducing computing efficiency, and achieve the effects of reducing the use of system resources, high computing efficiency, and improving computing efficiency
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Embodiment 1
[0080] Such as figure 1 As shown, a crowd generation simulation system based on an image segmentation algorithm includes: a crowd simulation character model library, a character texture map library, a character model texture map library, a texture map processing module, a texture map model mapping module, a character model processing module, Character streamlined model library, model drawing module and complete character library.
[0081] The crowd simulation character model library stores a large number of crowd models required for crowd simulation, including low-level models and high-level models, as well as character models that are processed for realization, personalization, and complexity in order to improve the diversity of crowd simulation crowds. The character models in the crowd simulation character model library can be obtained in a variety of ways. The character models can be obtained by manual modeling or by scanning people with 3D scanning tools. The character mod...
Embodiment 2
[0123] This embodiment is carried out according to the following steps, and the specific process is as follows figure 2 shown. This embodiment is based on a computer system, using tools such as maya and matlab to operate.
[0124] This embodiment is to simplify the character models in the character model database in the original crowd simulation system according to the system and method of the present invention, so as to optimize the existing crowd simulation crowd models, and basically achieve the original On the basis of the diversity of crowd simulation crowd models, the use of system resources is reduced, and the calculation efficiency of the original crowd simulation is increased to achieve the effect of high calculation efficiency.
[0125] Step (1): call the crowd simulation character model. The model called as image 3 shown.
[0126] Step (2): Draw and save the texture map for the appearance of the character model or use the existing texture map. The texture map...
Embodiment 3
[0150] The invention also provides a crowd simulation database. After the invention is established, the crowd simulation character model library, character texture map library, character model texture map library, texture map processing module, texture map model mapping module, character model processing module, character simplified model library, and model drawing module And other modules will collect a large amount of data and information about the crowd simulation crowd, and with the growth of the system operation time, the database of the system will become very rich and powerful, thus providing a rich database for future crowd simulation. And it will become more abundant with the passage of time, which has great value and significance for future crowd simulation.
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