Stepless zooming mobile game map structure
A stepless zooming and map technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of limited zooming in or zooming out, game freezes, map incompleteness, etc., and achieve the effect of rich pictures and avoiding interference
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Embodiment 1
[0024] Such as figure 1 The shown mobile game map structure with stepless scaling includes map units. The map units have N levels of maps in total, N is a natural number greater than 2, and the size of the first level map to the Nth level map decreases.
[0025] When the magnification factor of any one-level map itself reaches the magnification switching value X of the map, it will switch to the upper-level map of the map of this level, wherein X is a positive number, and the magnification switching value of each level of maps in this embodiment is X It is not a fixed constant. Maps at all levels have their own switching value X. Those skilled in the art can set the switching value X according to the actual situation, so that the natural process of switching maps. Since the first polar map is already the largest map and can display details on various maps in detail, it cannot be switched upwards.
[0026] Similarly, when the multiple of the reduction of any one-level map itse...
Embodiment 2
[0032] This embodiment is combined based on the embodiment figure 1 Describe in detail a mobile game map structure with stepless scaling.
[0033] The map unit in this embodiment is provided with 4 levels of maps, that is, N=4, and the size of the maps decreases from the first level to the fourth level. And in this embodiment, the zoom-in switching value X of the map at the same level is equal to its zoom-out switching value Y.
[0034] First-level map: This level of map is the largest map, which is seamlessly spliced by map pixel fragments. The map pixel fragments used in this embodiment are diamond-shaped blocks of 120*80 pixels. The data displayed on the map at this level is relatively the most detailed data, including the topography of the map, rivers and lakes on the map, hills, bushes, swamps, bushes, etc.; game data includes wild monsters, resource points, castles of all players, troops, etc. Information about games that need to be displayed on the map;
[0035] Se...
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