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Visual analysis method for influence of communication between game players on consuming behaviors of game players

An analysis method and player's technology, applied in the field of virtual game data evaluation and analysis

Inactive Publication Date: 2017-03-29
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] Such a solution faces some challenges: first, how to measure the interaction between different behaviors, and explore the effects of different social structures or impact mechanisms; second, how to integrate this large-scale dynamic data that interacts with each other to visualize

Method used

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  • Visual analysis method for influence of communication between game players on consuming behaviors of game players
  • Visual analysis method for influence of communication between game players on consuming behaviors of game players
  • Visual analysis method for influence of communication between game players on consuming behaviors of game players

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Experimental program
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Embodiment Construction

[0101] Such as figure 1 As shown, the visual analysis method of communication between game players in this embodiment affects their consumption behavior, including the following steps:

[0102] Step 1. Establish design goals, clean and organize data:

[0103] By communicating and discussing with game operators, experts in related fields or potential users, we can get some design goals about the behavior visual analysis system in MMORPG data: i show the evolution of each behavior. ii shows that players' communication and consumption behaviors co-evolve over time. iii can help users find a group of users whose communication can have a greater impact on the consumption of other players; find a group of users who are more susceptible to such influence. iv) Help users find the similarities and differences in the impact of communication on consumption for different commodities. v Find possible causes, explanations, or hypotheses for the pattern.

[0104] Generally speaking, mass...

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PUM

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Abstract

The invention discloses a visual analysis method for influence of communication between game players on consuming behaviors of the game players. The visual analysis method comprises the following steps that (1) data are obtained, wherein attributes in the data comprise character identity labels ID, timestamps t, character included groups g and time-varying character behavior attributes; (2) character centralities are calculated according to the behavior attributes, and a core character and ordinary characters are marked off; (3) behaviors, generated by the influenced characters, in the behavior attributes are defined as behaviors B; (4) influence on the characters, in the different groups, completing the different behaviors B is calculated according to a relationship obtained in the step (3) to obtain an equation system, and the influence of the core character and the ordinary characters is evaluated through the square of partial correlation; and (5) data and models obtained in the step (4) are visualized, wherein visualized images comprise the high-level views and the detail views. The visual analysis method can be used for effectively analyzing the influence of player communication on consumption power and can be applied to many different virtual game platforms.

Description

technical field [0001] The invention relates to a method for evaluating and analyzing virtual game data, in particular to a method for visually analyzing the influence of communication between game players on their consumption behavior. Background technique [0002] Multiplayer online role-playing games create a virtual social environment for players. Players can choose characters from different sects and interact continuously in a game environment. In this virtual society, a large number of interactive behaviors and participatory activities are included, so many players have invested a lot of money, time and energy in various MMORPGs. To some extent online role-playing games have become an important part of e-commerce. According to statistics, the total global MMORPG revenue has reached 11 billion US dollars in 2015. [0003] The player's experience and investment in the game have a great impact on the profitability and development of the MMORPG company. The more players ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/79A63F13/35
CPCA63F13/79A63F13/35A63F2300/5513A63F2300/5546
Inventor 巫英才彭泰权陆俊华兰吉谢潇陈为
Owner ZHEJIANG UNIV
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