Virtual reality interactive system and method based on machine vision
A virtual reality and machine vision technology, applied in the field of virtual reality interactive systems based on machine vision, can solve problems such as increasing system costs, limited tracking accuracy, and reducing participant experience.
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[0085] The virtual environment generation controller includes two core functional modules, one is the attitude transformation calculation module of the head-mounted camera, and the other is the attitude transformation calculation module of the separate interactive device. These two functional modules can be integrated or set separately. When they are set separately, functional modules embedded in desktops, notebooks, mobile phones, chips, and smart glasses with attitude transformation calculations can be used respectively. The following is an example of setting these two function modules separately:
[0086] The spatial location division of this system includes three parts: the head-mounted device part, the separation part interactive device part and the fixed camera part:
[0087] The head-mounted device part is composed of a display device fixing frame, a bracket main body, an image observation window, a binocular lens, a camera acquisition module, a separation part interact...
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